Package ch.njol.skript.effects

Source Code of ch.njol.skript.effects.EffOpenInventory

/*
*   This file is part of Skript.
*
*  Skript is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  Skript is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with Skript.  If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/

package ch.njol.skript.effects;

import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.inventory.Inventory;
import org.eclipse.jdt.annotation.Nullable;

import ch.njol.skript.Skript;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.util.Kleenean;

/**
* @author Peter Güttinger
*/
@Name("Open/Close Inventory")
@Description({"Opens an inventory to a player. The player can then access and modify the inventory as if it was a chest that he just opened.",
    "Please note that currently 'show' and 'open' have the same effect, but 'show' will eventually show an unmodifiable view of the inventory in the future."})
@Examples({"show the victim's inventory to the player",
    "open the player's inventory for the player"})
@Since("2.0, 2.1.1 (closing)")
public class EffOpenInventory extends Effect {
  static {
    Skript.registerEffect(EffOpenInventory.class,
        "(0¦open|1¦show) ((crafting [table]|workbench) (view|window|inventory|)|%-inventory%) (to|for) %players%",
        "close [the] inventory [view] (to|of|for) %players%", "close %players%'[s] inventory [view]");
  }
 
  @Nullable
  private Expression<Inventory> invi;
 
  boolean open;
 
  @SuppressWarnings("null")
  private Expression<Player> players;
 
  @SuppressWarnings({"unchecked", "null"})
  @Override
  public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) {
    open = matchedPattern == 0;
    invi = open ? (Expression<Inventory>) exprs[0] : null;
    players = (Expression<Player>) exprs[exprs.length - 1];
    if (parseResult.mark == 1 && invi != null) {
      Skript.warning("Using 'show' inventory instead of 'open' is not recommended as it will eventually show an unmodifiable view of the inventory in the future.");
    }
    return true;
  }
 
  @Override
  protected void execute(final Event e) {
    if (invi != null) {
      final Inventory i = invi.getSingle(e);
      if (i == null)
        return;
      for (final Player p : players.getArray(e)) {
        p.openInventory(i);
      }
    } else {
      for (final Player p : players.getArray(e)) {
        if (open)
          p.openWorkbench(null, true);
        else
          p.closeInventory();
      }
    }
  }
 
  @Override
  public String toString(final @Nullable Event e, final boolean debug) {
    return (open ? "open " + (invi != null ? invi.toString(e, debug) : "crafting table") + " to " : "close inventory view of ") + players.toString(e, debug);
  }
 
}
TOP

Related Classes of ch.njol.skript.effects.EffOpenInventory

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.