/*
* This file is part of Skript.
*
* Skript is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Skript is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Skript. If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/
package ch.njol.skript.effects;
import org.bukkit.Material;
import org.bukkit.entity.Horse;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.inventory.HorseInventory;
import org.bukkit.inventory.ItemStack;
import org.eclipse.jdt.annotation.Nullable;
import ch.njol.skript.Skript;
import ch.njol.skript.aliases.ItemType;
import ch.njol.skript.bukkitutil.PlayerUtils;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.skript.lang.Testable;
import ch.njol.util.Kleenean;
/**
* @author Peter Güttinger
*/
@Name("Equip")
@Description("Equips a player with some given armor. This will replace any armor that the player is wearing.")
@Examples({"equip player with diamond helmet",
"equip player with all diamond armor"})
@Since("1.0")
public class EffEquip extends Effect implements Testable {
static {
Skript.registerEffect(EffEquip.class,
"equip [%livingentity%] with %itemtypes%",
"make %livingentity% wear %itemtypes%");
}
@SuppressWarnings("null")
private Expression<LivingEntity> entities;
@SuppressWarnings("null")
private Expression<ItemType> types;
@SuppressWarnings({"unchecked", "null"})
@Override
public boolean init(final Expression<?>[] vars, final int matchedPattern, final Kleenean isDelayed, final ParseResult parser) {
entities = (Expression<LivingEntity>) vars[0];
types = (Expression<ItemType>) vars[1];
return true;
}
@SuppressWarnings("deprecation")
@Override
protected void execute(final Event e) {
final ItemType[] ts = types.getArray(e);
for (final LivingEntity en : entities.getArray(e)) {
if (en instanceof Pig) {
for (final ItemType t : ts) {
if (t.isOfType(Material.SADDLE.getId(), (short) 0)) {
((Pig) en).setSaddle(true);
break;
}
}
continue;
} else if (Skript.isRunningMinecraft(1, 6) && en instanceof Horse) {
final HorseInventory invi = ((Horse) en).getInventory();
for (final ItemType t : ts) {
for (final ItemStack item : t.getAll()) {
if (item.getType() == Material.SADDLE) {
invi.setSaddle(item);
} else if (item.getType() == Material.IRON_BARDING || item.getType() == Material.GOLD_BARDING || item.getType() == Material.DIAMOND_BARDING) {
invi.setArmor(item);
} else if (item.getType() == Material.CHEST) {
((Horse) en).setCarryingChest(true);
}
}
}
continue;
}
if (en.getEquipment() == null)
continue;
for (final ItemType t : ts) {
for (final ItemStack item : t.getAll()) {
switch (item.getType()) {// TODO !Update with every version [items]
case LEATHER_BOOTS:
case IRON_BOOTS:
case GOLD_BOOTS:
case CHAINMAIL_BOOTS:
case DIAMOND_BOOTS:
en.getEquipment().setBoots(item);
break;
case LEATHER_LEGGINGS:
case IRON_LEGGINGS:
case GOLD_LEGGINGS:
case CHAINMAIL_LEGGINGS:
case DIAMOND_LEGGINGS:
en.getEquipment().setLeggings(item);
break;
case LEATHER_CHESTPLATE:
case IRON_CHESTPLATE:
case GOLD_CHESTPLATE:
case CHAINMAIL_CHESTPLATE:
case DIAMOND_CHESTPLATE:
en.getEquipment().setChestplate(item);
break;
//$CASES-OMITTED$
default:
if (!(item.getType().isBlock() || item.getTypeId() == 397 /* mob head */))
continue;
//$FALL-THROUGH$
case LEATHER_HELMET:
case IRON_HELMET:
case GOLD_HELMET:
case CHAINMAIL_HELMET:
case DIAMOND_HELMET:
en.getEquipment().setHelmet(item);
}
}
}
if (en instanceof Player)
PlayerUtils.updateInventory((Player) en);
}
}
@Override
public boolean test(final Event e) {
// final Iterable<Player> ps = players.getArray(e);
// for (final ItemType t : types.getArray(e)) {
// for (final Player p : ps) {
// //REMIND this + think...
// }
// }
return false;
}
@Override
public String toString(final @Nullable Event e, final boolean debug) {
return "equip " + entities.toString(e, debug) + " with " + types.toString(e, debug);
}
}