/*
* This file is part of Skript.
*
* Skript is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Skript is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Skript. If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/
package ch.njol.skript.effects;
import org.bukkit.Material;
import org.bukkit.event.Event;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.LeatherArmorMeta;
import org.eclipse.jdt.annotation.Nullable;
import ch.njol.skript.Skript;
import ch.njol.skript.classes.Changer.ChangeMode;
import ch.njol.skript.classes.Changer.ChangerUtils;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.skript.util.Color;
import ch.njol.skript.util.Slot;
import ch.njol.util.Kleenean;
import ch.njol.util.Math2;
/**
* @author joeuguce99
*/
@Name("Colour Armour")
@Description("Colours leather armour in a given <a href='../classes/#color'>colour</a>. " +
"You can also use RGB codes if you feel limited with the 16 default colours. " +
"RGB codes are three numbers from 0 to 255 in the order <code>(red, green, blue)</code>, where <code>(0,0,0)</code> is black and <code>(255,255,255)</code> is white.")
@Examples({"dye player's helmet blue",
"colour the player's tool red"})
@Since("2.0")
public class EffColorArmor extends Effect {
static {
Skript.registerEffect(EffColorArmor.class,
"(dye|colo[u]r|paint) %slots/itemstack% %color%",
"(dye|colo[u]r|paint) %slots/itemstack% \\(%number%, %number%, %number%\\)");
}
@SuppressWarnings("null")
private Expression<?> items;
@Nullable
private Expression<Color> color;
@Nullable
private Expression<Number>[] rgb;
@SuppressWarnings({"unchecked", "null"})
@Override
public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parser) {
items = exprs[0];
if (!Slot.class.isAssignableFrom(items.getReturnType()) && !ChangerUtils.acceptsChange(items, ChangeMode.SET, ItemStack.class)) {
Skript.error(items + " cannot be coloured as it cannot be changed at all.");
return false;
}
if (matchedPattern == 0) {
color = (Expression<Color>) exprs[1];
} else {
rgb = new Expression[] {(Expression<Number>) exprs[1], (Expression<Number>) exprs[2], (Expression<Number>) exprs[3]};
}
return true;
}
@Override
public String toString(final @Nullable Event e, final boolean debug) {
final Expression<Color> color = this.color;
if (color != null) {
return "dye " + items.toString(e, debug) + " " + color.toString(e, debug);
} else {
final Expression<Number>[] rgb = this.rgb;
assert rgb != null;
return "dye " + items.toString(e, debug) + " (" + rgb[0].toString(e, debug) + "," + rgb[1].toString(e, debug) + "," + rgb[2].toString(e, debug) + ")";
}
}
@Override
protected void execute(final Event e) {
final org.bukkit.Color c;
if (color != null) {
final Color cl = color.getSingle(e);
if (cl == null)
return;
c = cl.getBukkitColor();
} else {
final Expression<Number>[] rgb = this.rgb;
assert rgb != null;
final Number r = rgb[0].getSingle(e), g = rgb[1].getSingle(e), b = rgb[2].getSingle(e);
if (r == null || g == null || b == null)
return;
c = org.bukkit.Color.fromRGB(Math2.fit(0, r.intValue(), 255), Math2.fit(0, g.intValue(), 255), Math2.fit(0, b.intValue(), 255));
}
for (final Object o : items.getArray(e)) {
final ItemStack i = o instanceof Slot ? ((Slot) o).getItem() : (ItemStack) o;
if (i == null)
continue;
if (i.getType() == Material.LEATHER_BOOTS || i.getType() == Material.LEATHER_CHESTPLATE || i.getType() == Material.LEATHER_HELMET || i.getType() == Material.LEATHER_LEGGINGS) {
final LeatherArmorMeta m = (LeatherArmorMeta) i.getItemMeta();
m.setColor(c);
i.setItemMeta(m);
}
if (o instanceof Slot) {
((Slot) o).setItem(i);
} else {
items.change(e, new ItemStack[] {i}, ChangeMode.SET);
return;
}
}
}
}