Package ch.njol.skript.conditions

Source Code of ch.njol.skript.conditions.CondIsEmpty

/*
*   This file is part of Skript.
*
*  Skript is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  Skript is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with Skript.  If not, see <http://www.gnu.org/licenses/>.
*
*
* Copyright 2011-2014 Peter Güttinger
*
*/

package ch.njol.skript.conditions;

import org.bukkit.Material;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;

import ch.njol.skript.conditions.base.PropertyCondition;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.util.Slot;

/**
* @author Peter Güttinger
*/
@Name("Is Empty")
@Description("Checks whether an inventory, an inventory slot, or a text is empty.")
@Examples("player's inventory is empty")
@Since("")
public class CondIsEmpty extends PropertyCondition<Object> {
  static {
    register(CondIsEmpty.class, "empty", "inventories/slots/strings");
  }
 
  @Override
  public boolean check(final Object o) {
    if (o instanceof String)
      return ((String) o).isEmpty();
    if (o instanceof Inventory)
      return !((Inventory) o).iterator().hasNext();
    if (o instanceof Slot) {
      final Slot s = (Slot) o;
      final ItemStack i = s.getItem();
      return i == null || i.getType() == Material.AIR;
    }
    return false;
  }
 
  @Override
  protected String getPropertyName() {
    return "empty";
  }
 
}
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