Package com.cburch.logisim.gui.appear

Source Code of com.cburch.logisim.gui.appear.SelectionAction

/* Copyright (c) 2010, Carl Burch. License information is located in the
* com.cburch.logisim.Main source code and at www.cburch.com/logisim/. */

package com.cburch.logisim.gui.appear;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Map;

import com.cburch.draw.canvas.Selection;
import com.cburch.draw.model.CanvasModel;
import com.cburch.draw.model.CanvasObject;
import com.cburch.draw.util.ZOrder;
import com.cburch.logisim.circuit.appear.AppearanceAnchor;
import com.cburch.logisim.data.Direction;
import com.cburch.logisim.data.Location;
import com.cburch.logisim.proj.Action;
import com.cburch.logisim.proj.Project;

class SelectionAction extends Action {
    private String displayName;
    private AppearanceCanvas canvas;
    private CanvasModel canvasModel;
    private Map<CanvasObject, Integer> toRemove;
    private Collection<CanvasObject> toAdd;
    private Collection<CanvasObject> oldSelection;
    private Collection<CanvasObject> newSelection;
    private Location anchorNewLocation;
    private Direction anchorNewFacing;
    private Location anchorOldLocation;
    private Direction anchorOldFacing;

    public SelectionAction(AppearanceCanvas canvas, String displayName,
            Collection<CanvasObject> toRemove, Collection<CanvasObject> toAdd,
            Collection<CanvasObject> newSelection, Location anchorLocation,
            Direction anchorFacing) {
        this.canvas = canvas;
        this.canvasModel = canvas.getModel();
        this.displayName = displayName;
        this.toRemove = toRemove == null ? null : ZOrder.getZIndex(toRemove, canvasModel);
        this.toAdd = toAdd;
        this.oldSelection = new ArrayList<CanvasObject>(canvas.getSelection().getSelected());
        this.newSelection = newSelection;
        this.anchorNewLocation = anchorLocation;
        this.anchorNewFacing = anchorFacing;
    }

    @Override
    public String getName() {
        return displayName.toString();
    }

    @Override
    public void doIt(Project proj) {
        Selection sel = canvas.getSelection();
        sel.clearSelected();
        if (toRemove != null) {
            canvasModel.removeObjects(toRemove.keySet());
        }

        int dest = AppearanceCanvas.getMaxIndex(canvasModel) + 1;
        if (toAdd != null) {
            canvasModel.addObjects(dest, toAdd);
        }


        AppearanceAnchor anchor = findAnchor(canvasModel);
        if (anchor != null && anchorNewLocation != null) {
            anchorOldLocation = anchor.getLocation();
            anchor.translate(anchorNewLocation.getX() - anchorOldLocation.getX(),
                    anchorNewLocation.getY() - anchorOldLocation.getY());
        }
        if (anchor != null && anchorNewFacing != null) {
            anchorOldFacing = anchor.getFacing();
            anchor.setValue(AppearanceAnchor.FACING, anchorNewFacing);
        }
        sel.setSelected(newSelection, true);
        canvas.repaint();
    }

    private AppearanceAnchor findAnchor(CanvasModel canvasModel) {
        for (Object o : canvasModel.getObjectsFromTop()) {
            if (o instanceof AppearanceAnchor) {
                return (AppearanceAnchor) o;
            }
        }
        return null;
    }

    @Override
    public void undo(Project proj) {
        AppearanceAnchor anchor = findAnchor(canvasModel);
        if (anchor != null && anchorOldLocation != null) {
            anchor.translate(anchorOldLocation.getX() - anchorNewLocation.getX(),
                    anchorOldLocation.getY() - anchorNewLocation.getY());
        }
        if (anchor != null && anchorOldFacing != null) {
            anchor.setValue(AppearanceAnchor.FACING, anchorOldFacing);
        }
        Selection sel = canvas.getSelection();
        sel.clearSelected();
        if (toAdd != null) {
            canvasModel.removeObjects(toAdd);
        }

        if (toRemove != null) {
            canvasModel.addObjects(toRemove);
        }

        sel.setSelected(oldSelection, true);
        canvas.repaint();
    }
}
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