Package com.massivecraft.factions.entity

Source Code of com.massivecraft.factions.entity.Faction

package com.massivecraft.factions.entity;

import java.util.*;
import java.util.Map.Entry;

import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;

import com.massivecraft.factions.EconomyParticipator;
import com.massivecraft.factions.FFlag;
import com.massivecraft.factions.FPerm;
import com.massivecraft.factions.FactionEqualsPredictate;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.Lang;
import com.massivecraft.factions.Rel;
import com.massivecraft.factions.RelationParticipator;
import com.massivecraft.factions.util.*;
import com.massivecraft.mcore.mixin.Mixin;
import com.massivecraft.mcore.money.Money;
import com.massivecraft.mcore.ps.PS;
import com.massivecraft.mcore.store.Entity;
import com.massivecraft.mcore.util.MUtil;
import com.massivecraft.mcore.util.SenderUtil;
import com.massivecraft.mcore.util.Txt;


public class Faction extends Entity<Faction> implements EconomyParticipator
{
  // -------------------------------------------- //
  // META
  // -------------------------------------------- //
 
  public static Faction get(Object oid)
  {
    return FactionColls.get().get2(oid);
  }
 
  // -------------------------------------------- //
  // OVERRIDE: ENTITY
  // -------------------------------------------- //
 
  @Override
  public Faction load(Faction that)
  {
    this.setName(that.name);
    this.setDescription(that.description);
    this.setCreatedAtMillis(that.createdAtMillis);
    this.setHome(that.home);
    this.setPowerBoost(that.powerBoost);
    this.setOpen(that.open);
    this.setInvitedPlayerIds(that.invitedPlayerIds);
    this.setRelationWishes(that.relationWishes);
    this.setFlags(that.flags);
    this.setPerms(that.perms);
   
    return this;
  }
 
  @Override
  public void preDetach(String id)
  {
    Money.set(this, 0);
   
    String universe = this.getUniverse();
   
    // Clean the board
    BoardColls.get().getForUniverse(universe).clean();
   
    // Clean the uplayers
    UPlayerColls.get().getForUniverse(universe).clean();
  }
 
  // -------------------------------------------- //
  // FIELDS: RAW
  // -------------------------------------------- //
  // In this section of the source code we place the field declarations only.
  // Each field has it's own section further down since just the getter and setter logic takes up quite some place.
 
  // The actual faction id looks something like "54947df8-0e9e-4471-a2f9-9af509fb5889" and that is not too easy to remember for humans.
  // Thus we make use of a name. Since the id is used in all foreign key situations changing the name is fine.
  // Null should never happen. The name must not be null.
  private String name = null;
 
  // Factions can optionally set a description for themselves.
  // This description can for example be seen in territorial alerts.
  // Null means the faction has no description.
  private String description = null;
 
  // We store the creation date for the faction.
  // It can be displayed on info pages etc.
  private long createdAtMillis = System.currentTimeMillis();
 
  // Factions can optionally set a home location.
  // If they do their members can teleport there using /f home
  // Null means the faction has no home.
  private PS home = null;
 
  // Factions usually do not have a powerboost. It defaults to 0.
  // The powerBoost is a custom increase/decrease to default and maximum power.
  // Null means the faction has powerBoost (0).
  private Double powerBoost = null;
 
  // Can anyone join the Faction?
  // If the faction is open they can.
  // If the faction is closed an invite is required.
  // Null means default for the universe.
  private Boolean open = null;
 
  // This is the ids of the invited players.
  // They are actually "senderIds" since you can invite "@console" to your faction.
  // Null means no one is invited
  private Set<String> invitedPlayerIds = null;
 
  // The keys in this map are factionIds.
  // Null means no special relation whishes.
  private Map<String, Rel> relationWishes = null;
 
  // The flag overrides are modifications to the default values.
  // Null means default for the universe.
  private Map<FFlag, Boolean> flags = null;

  // The perm overrides are modifications to the default values.
  // Null means default for the universe.
  private Map<FPerm, Set<Rel>> perms = null;
 
  // -------------------------------------------- //
  // FIELD: id
  // -------------------------------------------- //
 
  // FINER
 
  public boolean isNone()
  {
    return this.getId().equals(UConf.get(this).factionIdNone);
  }
 
  public boolean isNormal()
  {
    return ! this.isNone();
  }
 
  // -------------------------------------------- //
  // FIELD: name
  // -------------------------------------------- //
 
  // RAW
 
  public String getName()
  {
    String ret = this.name;
   
    UConf uconf = UConf.get(this);
    if (uconf != null && UConf.get(this).factionNameForceUpperCase)
    {
      ret = ret.toUpperCase();
    }
   
    return ret;
  }
 
  public void setName(String name)
  {
    // Clean input
    String target = name;
   
    // Detect Nochange
    if (MUtil.equals(this.name, target)) return;

    // Apply
    this.name = target;
   
    // Mark as changed
    this.changed();
  }
 
  // FINER
 
  public String getComparisonName()
  {
    return MiscUtil.getComparisonString(this.getName());
  }
 
  public String getName(String prefix)
  {
    return prefix + this.getName();
  }
 
  public String getName(RelationParticipator observer)
  {
    if (observer == null) return getName();
    return this.getName(this.getColorTo(observer).toString());
  }
 
  // -------------------------------------------- //
  // FIELD: description
  // -------------------------------------------- //
 
  // RAW
 
  public boolean hasDescription()
  {
    return this.description != null;
  }
 
  public String getDescription()
  {
    if (this.hasDescription()) return this.description;
    return Lang.FACTION_NODESCRIPTION;
  }
 
  public void setDescription(String description)
  {
    // Clean input
    String target = description;
    if (target != null)
    {
      target = target.trim();
      // This code should be kept for a while to clean out the previous default text that was actually stored in the database.
      if (target.length() == 0 || target.equals("Default faction description :("))
      {
        target = null;
      }
    }
   
    // Detect Nochange
    if (MUtil.equals(this.description, target)) return;

    // Apply
    this.description = target;
   
    // Mark as changed
    this.changed();
  }
 
  // -------------------------------------------- //
  // FIELD: createdAtMillis
  // -------------------------------------------- //
 
  public long getCreatedAtMillis()
  {
    return this.createdAtMillis;
  }
 
  public void setCreatedAtMillis(long createdAtMillis)
  {
    // Clean input
    long target = createdAtMillis;
   
    // Detect Nochange
    if (MUtil.equals(this.createdAtMillis, createdAtMillis)) return;

    // Apply
    this.createdAtMillis = target;
   
    // Mark as changed
    this.changed();
  }
 
  // -------------------------------------------- //
  // FIELD: home
  // -------------------------------------------- //
 
  public PS getHome()
  {
    this.verifyHomeIsValid();
    return this.home;
  }
 
  public void verifyHomeIsValid()
  {
    if (this.isValidHome(this.home)) return;
    this.home = null;
    msg("<b>Your faction home has been un-set since it is no longer in your territory.");
  }
 
  public boolean isValidHome(PS ps)
  {
    if (ps == null) return true;
    if (!UConf.get(this).homesMustBeInClaimedTerritory) return true;
    if (BoardColls.get().getFactionAt(ps) == this) return true;
    return false;
  }
 
  public boolean hasHome()
  {
    return this.getHome() != null;
  }
 
  public void setHome(PS home)
  {
    // Clean input
    PS target = home;
   
    // Detect Nochange
    if (MUtil.equals(this.home, target)) return;
   
    // Apply
    this.home = target;
   
    // Mark as changed
    this.changed();
  }
 
  // -------------------------------------------- //
  // FIELD: powerBoost
  // -------------------------------------------- //
 
  // RAW
 
  public double getPowerBoost()
  {
    Double ret = this.powerBoost;
    if (ret == null) ret = 0D;
    return ret;
  }
 
  public void setPowerBoost(Double powerBoost)
  {
    // Clean input
    Double target = powerBoost;
   
    if (target == null || target == 0) target = null;
   
    // Detect Nochange
    if (MUtil.equals(this.powerBoost, target)) return;
   
    // Apply
    this.powerBoost = target;
   
    // Mark as changed
    this.changed();
  }
 
  // -------------------------------------------- //
  // FIELD: open
  // -------------------------------------------- //
 
  public boolean isDefaultOpen()
  {
    UConf uconf = UConf.get(this);
    if (uconf == null) return false;
    return uconf.defaultFactionOpen;
  }
 
  public boolean isOpen()
  {
    Boolean ret = this.open;
    if (ret == null) ret = this.isDefaultOpen();
    return ret;
  }
 
  public void setOpen(Boolean open)
  {
    // Clean input
    Boolean target = open;
   
    // Detect Nochange
    if (MUtil.equals(this.open, target)) return;
   
    // Apply
    this.open = target;
   
    // Mark as changed
    this.changed();
  }
 
  // -------------------------------------------- //
  // FIELD: invitedPlayerIds
  // -------------------------------------------- //
 
  // RAW
 
  public TreeSet<String> getInvitedPlayerIds()
  {
    TreeSet<String> ret = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
    if (this.invitedPlayerIds != null) ret.addAll(this.invitedPlayerIds);
    return ret;
  }
 
  public void setInvitedPlayerIds(Collection<String> invitedPlayerIds)
  {
    // Clean input
    TreeSet<String> target;
    if (invitedPlayerIds == null || invitedPlayerIds.isEmpty())
    {
      target = null;
    }
    else
    {
      target = new TreeSet<String>(String.CASE_INSENSITIVE_ORDER);
      for (String invitedPlayerId : invitedPlayerIds)
      {
        target.add(invitedPlayerId.toLowerCase());
      }
    }
   
    // Detect Nochange
    if (MUtil.equals(this.invitedPlayerIds, target)) return;
   
    // Apply
    this.invitedPlayerIds = target;
   
    // Mark as changed
    this.changed();
  }
 
  // FINER
 
  public boolean isInvited(String playerId)
  {
    return this.getInvitedPlayerIds().contains(playerId);
  }
 
  public boolean isInvited(UPlayer uplayer)
  {
    return this.isInvited(uplayer.getId());
  }
 
  public boolean setInvited(String playerId, boolean invited)
  {
    TreeSet<String> invitedPlayerIds = this.getInvitedPlayerIds();
    boolean ret;
    if (invited)
    {
      ret = invitedPlayerIds.add(playerId.toLowerCase());
    }
    else
    {
      ret = invitedPlayerIds.remove(playerId.toLowerCase());
    }
    this.setInvitedPlayerIds(invitedPlayerIds);
    return ret;
   
  }
 
  public void setInvited(UPlayer uplayer, boolean invited)
  {
    this.setInvited(uplayer.getId(), invited);
  }
 
  // -------------------------------------------- //
  // FIELD: relationWish
  // -------------------------------------------- //
 
  // RAW
 
  public Map<String, Rel> getRelationWishes()
  {
    Map<String, Rel> ret = new LinkedHashMap<String, Rel>();
    if (this.relationWishes != null) ret.putAll(this.relationWishes);
    return ret;
  }
 
  public void setRelationWishes(Map<String, Rel> relationWishes)
  {
    // Clean input
    Map<String, Rel> target;
    if (relationWishes == null || relationWishes.isEmpty())
    {
      target = null;
    }
    else
    {
      target = new LinkedHashMap<String, Rel>(relationWishes);
    }
   
    // Detect Nochange
    if (MUtil.equals(this.relationWishes, target)) return;
   
    // Apply
    this.relationWishes = target;
   
    // Mark as changed
    this.changed();
  }
 
  // FINER
 
  public Rel getRelationWish(String factionId)
  {
    Rel ret = this.getRelationWishes().get(factionId);
    if (ret == null) ret = Rel.NEUTRAL;
    return ret;
  }
 
  public Rel getRelationWish(Faction faction)
  {
    return this.getRelationWish(faction.getId());
  }
 
  public void setRelationWish(String factionId, Rel rel)
  {
    Map<String, Rel> relationWishes = this.getRelationWishes();
    if (rel == null || rel == Rel.NEUTRAL)
    {
      relationWishes.remove(factionId);
    }
    else
    {
      relationWishes.put(factionId, rel);
    }
    this.setRelationWishes(relationWishes);
  }
 
  public void setRelationWish(Faction faction, Rel rel)
  {
    this.setRelationWish(faction.getId(), rel);
  }
 
  // TODO: What is this and where is it used?
 
  public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp)
  {
    return getFactionNamesPerRelation(rp, false);
  }

  // onlyNonNeutral option provides substantial performance boost on large servers for listing only non-neutral factions
  public Map<Rel, List<String>> getFactionNamesPerRelation(RelationParticipator rp, boolean onlyNonNeutral)
  {
    Map<Rel, List<String>> ret = new HashMap<Rel, List<String>>();
    for (Rel rel : Rel.values())
    {
      ret.put(rel, new ArrayList<String>());
    }
    for (Faction faction : FactionColls.get().get(this).getAll())
    {
      Rel relation = faction.getRelationTo(this);
      if (onlyNonNeutral && relation == Rel.NEUTRAL) continue;
      ret.get(relation).add(faction.getName(rp));
    }
    return ret;
  }
 
  // -------------------------------------------- //
  // FIELD: flagOverrides
  // -------------------------------------------- //
 
  // RAW
 
  public Map<FFlag, Boolean> getFlags()
  {
    Map<FFlag, Boolean> ret = new LinkedHashMap<FFlag, Boolean>();
   
    for (FFlag fflag : FFlag.values())
    {
      ret.put(fflag, fflag.getDefault(this));
    }
   
    if (this.flags != null)
    {
      for (Entry<FFlag, Boolean> entry : this.flags.entrySet())
      {
        ret.put(entry.getKey(), entry.getValue());
      }
    }
   
    return ret;
  }
 
  public void setFlags(Map<FFlag, Boolean> flags)
  {
    // Clean input
    Map<FFlag, Boolean> target;
    if (flags == null)
    {
      target = null;
    }
    else
    {
      target = new LinkedHashMap<FFlag, Boolean>(flags);
     
      if (this.attached() && Factions.get().isDatabaseInitialized())
      {
        Iterator<Entry<FFlag, Boolean>> iter = target.entrySet().iterator();
        while (iter.hasNext())
        {
          Entry<FFlag, Boolean> entry = iter.next();
          if (entry.getKey().getDefault(this) == entry.getValue())
          {
            iter.remove();
          }
        }
       
        if (target.isEmpty()) target = null;
      }
    }

    // Detect Nochange
    if (MUtil.equals(this.flags, target)) return;
   
    // Apply
    this.flags = target;
   
    // Mark as changed
    this.changed();
  }
 
  // FINER
 
  public boolean getFlag(FFlag flag)
  {
    return this.getFlags().get(flag);
  }
  public void setFlag(FFlag flag, boolean value)
  {
    Map<FFlag, Boolean> flags = this.getFlags();
    flags.put(flag, value);
    this.setFlags(flags);
  }
 
  // -------------------------------------------- //
  // FIELD: permOverrides
  // -------------------------------------------- //
 
  // RAW
 
  public Map<FPerm, Set<Rel>> getPerms()
  {
    Map<FPerm, Set<Rel>> ret = new LinkedHashMap<FPerm, Set<Rel>>();
   
    for (FPerm fperm : FPerm.values())
    {
      ret.put(fperm, fperm.getDefault(this));
    }
   
    if (this.perms != null)
    {
      for (Entry<FPerm, Set<Rel>> entry : this.perms.entrySet())
      {
        ret.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
      }
    }
   
    return ret;
  }
 
  public void setPerms(Map<FPerm, Set<Rel>> perms)
  {
    // Clean input
    Map<FPerm, Set<Rel>> target;
    if (perms == null)
    {
      target = null;
    }
    else
    {
      target = new LinkedHashMap<FPerm, Set<Rel>>();
      for (Entry<FPerm, Set<Rel>> entry : perms.entrySet())
      {
        target.put(entry.getKey(), new LinkedHashSet<Rel>(entry.getValue()));
      }
     
      if (this.attached() && Factions.get().isDatabaseInitialized())
      {
        Iterator<Entry<FPerm, Set<Rel>>> iter = target.entrySet().iterator();
        while (iter.hasNext())
        {
          Entry<FPerm, Set<Rel>> entry = iter.next();
         
          FPerm key = entry.getKey();         
          if (key == null)
          {
            // TODO: I have no idea why this key is null at times... Why?
            System.out.println("key was null :/");
            iter.remove();
            continue;
          }
         
          Set<Rel> keyDefault = key.getDefault(this);
          Set<Rel> value = entry.getValue();
         
          if (keyDefault.equals(value))
          {
            iter.remove();
          }
        }
       
        if (target.isEmpty()) target = null;
      }
    }
   
    // Detect Nochange
    if (MUtil.equals(this.perms, target)) return;
   
    // Apply
    this.perms = target;
   
    // Mark as changed
    this.changed();
  }
 
  // FINER
 
  public Set<Rel> getPermittedRelations(FPerm perm)
  {
    return this.getPerms().get(perm);
  }
 
  public void setPermittedRelations(FPerm perm, Set<Rel> rels)
  {
    Map<FPerm, Set<Rel>> perms = this.getPerms();
    perms.put(perm, rels);
    this.setPerms(perms);
  }
 
  public void setPermittedRelations(FPerm perm, Rel... rels)
  {
    Set<Rel> temp = new HashSet<Rel>();
    temp.addAll(Arrays.asList(rels));
    this.setPermittedRelations(perm, temp);
  }
 
  public void setRelationPermitted(FPerm perm, Rel rel, boolean permitted)
  {
    Map<FPerm, Set<Rel>> perms = this.getPerms();
   
    //System.out.println("setRelationPermitted before:");
    //System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
   
    Set<Rel> rels = perms.get(perm);

    if (permitted)
    {
      rels.add(rel);
    }
    else
    {
      rels.remove(rel);
    }
   
    //System.out.println("setRelationPermitted after:");
    //System.out.println(Factions.get().gson.toJson(perms, new TypeToken<Map<FPerm, Set<Rel>>>(){}.getType()));
   
    this.setPerms(perms);
  }
 
  // -------------------------------------------- //
  // OVERRIDE: RelationParticipator
  // -------------------------------------------- //
 
  @Override
  public String describeTo(RelationParticipator observer, boolean ucfirst)
  {
    return RelationUtil.describeThatToMe(this, observer, ucfirst);
  }
 
  @Override
  public String describeTo(RelationParticipator observer)
  {
    return RelationUtil.describeThatToMe(this, observer);
  }
 
  @Override
  public Rel getRelationTo(RelationParticipator observer)
  {
    return RelationUtil.getRelationOfThatToMe(this, observer);
  }
 
  @Override
  public Rel getRelationTo(RelationParticipator observer, boolean ignorePeaceful)
  {
    return RelationUtil.getRelationOfThatToMe(this, observer, ignorePeaceful);
  }
 
  @Override
  public ChatColor getColorTo(RelationParticipator observer)
  {
    return RelationUtil.getColorOfThatToMe(this, observer);
  }
 
  // -------------------------------------------- //
  // POWER
  // -------------------------------------------- //
  // TODO: Implement a has enough feature.
 
  public double getPower()
  {
    if (this.getFlag(FFlag.INFPOWER)) return 999999;
   
    double ret = 0;
    for (UPlayer uplayer : this.getUPlayers())
    {
      ret += uplayer.getPower();
    }
   
    double factionPowerMax = UConf.get(this).factionPowerMax;
    if (factionPowerMax > 0 && ret > factionPowerMax)
    {
      ret = factionPowerMax;
    }
   
    ret += this.getPowerBoost();
   
    return ret;
  }
 
  public double getPowerMax()
  {
    if (this.getFlag(FFlag.INFPOWER)) return 999999;
 
    double ret = 0;
    for (UPlayer uplayer : this.getUPlayers())
    {
      ret += uplayer.getPowerMax();
    }
   
    double factionPowerMax = UConf.get(this).factionPowerMax;
    if (factionPowerMax > 0 && ret > factionPowerMax)
    {
      ret = factionPowerMax;
    }
   
    ret += this.getPowerBoost();
   
    return ret;
  }
 
  public int getPowerRounded()
  {
    return (int) Math.round(this.getPower());
  }
 
  public int getPowerMaxRounded()
  {
    return (int) Math.round(this.getPowerMax());
  }
 
  public int getLandCount()
  {
    return BoardColls.get().get(this).getCount(this);
  }
  public int getLandCountInWorld(String worldName)
  {
    return Board.get(worldName).getCount(this);
  }
 
  public boolean hasLandInflation()
  {
    return this.getLandCount() > this.getPowerRounded();
  }
 
  // -------------------------------------------- //
  // FOREIGN KEY: UPLAYER
  // -------------------------------------------- //
 
  protected transient List<UPlayer> uplayers = new ArrayList<UPlayer>();
  public void reindexUPlayers()
  {
    this.uplayers.clear();
   
    String factionId = this.getId();
    if (factionId == null) return;
   
    for (UPlayer uplayer : UPlayerColls.get().get(this).getAll())
    {
      if (!MUtil.equals(factionId, uplayer.getFactionId())) continue;
      this.uplayers.add(uplayer);
    }
  }
 
  // TODO: Even though this check method removeds the invalid entries it's not a true solution.
  // TODO: Find the bug causing non-attached UPlayers to be present in the index.
  private void checkUPlayerIndex()
  {
    Iterator<UPlayer> iter = this.uplayers.iterator();
    while (iter.hasNext())
    {
      UPlayer uplayer = iter.next();
      if (!uplayer.attached())
      {
        String msg = Txt.parse("<rose>WARN: <i>Faction <h>%s <i>aka <h>%s <i>had unattached uplayer in index:", this.getName(), this.getId());
        Factions.get().log(msg);
        Factions.get().log(Factions.get().gson.toJson(uplayer));
        iter.remove();
      }
    }
  }
 
  public List<UPlayer> getUPlayers()
  {
    this.checkUPlayerIndex();
    return new ArrayList<UPlayer>(this.uplayers);
  }
 
  public List<UPlayer> getUPlayersWhereOnline(boolean online)
  {
    List<UPlayer> ret = this.getUPlayers();
    Iterator<UPlayer> iter = ret.iterator();
    while (iter.hasNext())
    {
      UPlayer uplayer = iter.next();
      if (uplayer.isOnline() != online)
      {
        iter.remove();
      }
    }
    return ret;
  }
 
  public List<UPlayer> getUPlayersWhereRole(Rel role)
  {
    List<UPlayer> ret = this.getUPlayers();
    Iterator<UPlayer> iter = ret.iterator();
    while (iter.hasNext())
    {
      UPlayer uplayer = iter.next();
      if (uplayer.getRole() != role)
      {
        iter.remove();
      }
    }
    return ret;
  }
 
  public UPlayer getLeader()
  {
    List<UPlayer> ret = this.getUPlayers();
    Iterator<UPlayer> iter = ret.iterator();
    while (iter.hasNext())
    {
      UPlayer uplayer = iter.next();
      if (uplayer.getRole() == Rel.LEADER)
      {
        return uplayer;
      }
    }
    return null;
  }
 
  public List<CommandSender> getOnlineCommandSenders()
  {
    List<CommandSender> ret = new ArrayList<CommandSender>();
    for (CommandSender player : SenderUtil.getOnlineSenders())
    {
      UPlayer uplayer = UPlayer.get(player);
      if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
      if (uplayer.getFaction() != this) continue;
      ret.add(player);
    }
    return ret;
  }
 
  public List<Player> getOnlinePlayers()
  {
    List<Player> ret = new ArrayList<Player>();
    for (Player player : Bukkit.getOnlinePlayers())
    {
      UPlayer uplayer = UPlayer.get(player);
      if (!MUtil.equals(uplayer.getUniverse(), this.getUniverse())) continue;
      if (uplayer.getFaction() != this) continue;
      ret.add(player);
    }
    return ret;
  }

  // used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
  public void promoteNewLeader()
  {
    if ( ! this.isNormal()) return;
    if (this.getFlag(FFlag.PERMANENT) && UConf.get(this).permanentFactionsDisableLeaderPromotion) return;

    UPlayer oldLeader = this.getLeader();

    // get list of officers, or list of normal members if there are no officers
    List<UPlayer> replacements = this.getUPlayersWhereRole(Rel.OFFICER);
    if (replacements == null || replacements.isEmpty())
    {
      replacements = this.getUPlayersWhereRole(Rel.MEMBER);
    }

    if (replacements == null || replacements.isEmpty())
    {
      // faction leader is the only member; one-man faction
      if (this.getFlag(FFlag.PERMANENT))
      {
        if (oldLeader != null)
        {
          // TODO: Where is the logic in this? Why MEMBER? Why not LEADER again? And why not OFFICER or RECRUIT?
          oldLeader.setRole(Rel.MEMBER);
        }
        return;
      }

      // no members left and faction isn't permanent, so disband it
      if (MConf.get().logFactionDisband)
      {
        Factions.get().log("The faction "+this.getName()+" ("+this.getId()+") has been disbanded since it has no members left.");
      }

      for (UPlayer uplayer : UPlayerColls.get().get(this).getAllOnline())
      {
        uplayer.msg("The faction %s<i> was disbanded.", this.getName(uplayer));
      }

      this.detach();
    }
    else
    // promote new faction leader
      if (oldLeader != null)
      {
        oldLeader.setRole(Rel.MEMBER);
      }
       
      replacements.get(0).setRole(Rel.LEADER);
      this.msg("<i>Faction leader <h>%s<i> has been removed. %s<i> has been promoted as the new faction leader.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
      Factions.get().log("Faction "+this.getName()+" ("+this.getId()+") leader was removed. Replacement leader: "+replacements.get(0).getName());
    }
  }

  // -------------------------------------------- //
  // MESSAGES
  // -------------------------------------------- //
  // These methods are simply proxied in from the Mixin.
 
  // CONVENIENCE SEND MESSAGE
 
  public boolean sendMessage(String message)
  {
    return Mixin.message(new FactionEqualsPredictate(this), message);
  }
 
  public boolean sendMessage(String... messages)
  {
    return Mixin.message(new FactionEqualsPredictate(this), messages);
  }
 
  public boolean sendMessage(Collection<String> messages)
  {
    return Mixin.message(new FactionEqualsPredictate(this), messages);
  }
 
  // CONVENIENCE MSG
 
  public boolean msg(String msg)
  {
    return Mixin.msg(new FactionEqualsPredictate(this), msg);
  }
 
  public boolean msg(String msg, Object... args)
  {
    return Mixin.msg(new FactionEqualsPredictate(this), msg, args);
  }
 
  public boolean msg(Collection<String> msgs)
  {
    return Mixin.msg(new FactionEqualsPredictate(this), msgs);
  }
 
}
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Related Classes of com.massivecraft.factions.entity.Faction

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