/*
* Copyright (c) 2003 Jorge García, Unai Aguilera
*
* This file is part of Nu3A.
*
* Nu3A is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Nu3A is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Nu3A. If not, see <http://www.gnu.org/licenses/>.
*
*
* Authors: Jorge García <bardok@gmail.com>, Unai Aguilera <gkalgan@gmail.com>
*/
package nu3a.util.fs;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.util.StringTokenizer;
import nu3a.render.N3Render;
import nu3a.util.timer.N3Timer;
import nu3a.util.timer.N3TimerListener;
/**
* Esta clase permite renderizar a pantalla completa. Se debe heredar de esta
* clase si se quiere hacer render a pantalla completa.
*/
public abstract class FullScreen implements N3TimerListener {
private GraphicsEnvironment env;
private GraphicsDevice graphicsDevice;
private DisplayMode oldDisplayMode;
/**
* Es el componente donde se realiza el render.
*/
protected Frame window;
/**
* Ancho en pixels de la pantalla de render.
*/
protected int width;
/**
* Alto en pixels de la pantalla de render.
*/
protected int height;
/**
* Temporizador para controlar los FPS.
*/
protected N3Timer timer;
/**
* Referencia a la implementacion de render que se utilizara.
*/
protected N3Render render;
/**
* Constructor de la clase.
*
* @param width
* Ancho en pixels de la pantalla de render.
* @param height
* Alto en pixels de la pantalla de render.
* @param depth
* Profundidad de color a utilizar.
*/
public FullScreen(int width, int height, int depth) {
init();
initFullScreen(width, height, depth, 0);
}
/**
* Constructor de la clase.
*
* @param width
* Ancho en pixels de la pantalla de render.
* @param height
* Alto en pixels de la pantalla de render.
* @param depth
* Profundidad de color a utilizar.
* @param refresh
* Frecuencia de refresco medida en Hz.
*/
public FullScreen(int width, int height, int depth, int refresh) {
init();
initFullScreen(width, height, depth, refresh);
}
/**
* Constructor de la clase.
*
* @param screen
* Caracteristicas de la pantalla de render de la forma
* widthXheightXdepth
*/
public FullScreen(String screen) {
init();
StringTokenizer strTok = new StringTokenizer(screen, "X");
int w = Integer.parseInt(strTok.nextToken());
int h = Integer.parseInt(strTok.nextToken());
int d = Integer.parseInt(strTok.nextToken());
initFullScreen(w, h, d, 0);
}
/**
* Realiza la inicializacion previa del modo pantalla completa.
*/
private void init() {
env = GraphicsEnvironment.getLocalGraphicsEnvironment();
graphicsDevice = env.getDefaultScreenDevice();
oldDisplayMode = graphicsDevice.getDisplayMode();
if (!graphicsDevice.isFullScreenSupported()) {
System.out.println("Full screen mode failed");
System.exit(1);
} else {
GraphicsConfiguration gc = graphicsDevice.getDefaultConfiguration();
window = new Frame(gc);
}
}
/**
* Pasa a modo grafico en pantalla completa.
*/
private void initFullScreen(int width, int height, int depth, int refresh) {
this.width = width;
this.height = height;
window.setUndecorated(true);
window.setIgnoreRepaint(true);
try {
graphicsDevice.setFullScreenWindow(window);
graphicsDevice.setDisplayMode(new DisplayMode(width, height, depth,
refresh));
timer = new N3Timer(1, this);
} catch (Exception e) {
shutdown();
}
}
/**
* Permite volver al modo grafico antiguo.
*/
protected void shutdown() {
graphicsDevice.setDisplayMode(oldDisplayMode);
graphicsDevice.setFullScreenWindow(null);
}
/**
* Inicia el timer que controla los FPS.
*/
public void start() {
timer.start();
}
/**
* Permite cambiar los FPS (Frames Per Second).
*
* @param fps
* Frames por segundo.
*/
public void setFPS(int fps) {
timer.setTime(1 / fps);
}
/**
* Aqui se realiza el render en pantalla completa. Debe ser implementado en
* las clases hijas.
*/
abstract public void display();
}