package pneumaticCraft.common.block;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import pneumaticCraft.common.tileentity.TileEntityUniversalSensor;
import pneumaticCraft.lib.BBConstants;
import pneumaticCraft.proxy.CommonProxy;
public class BlockUniversalSensor extends BlockPneumaticCraftModeled{
public BlockUniversalSensor(Material par2Material){
super(par2Material);
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4){
setBlockBounds(BBConstants.UNIVERSAL_SENSOR_MIN_POS, 0F, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS_TOP, BBConstants.UNIVERSAL_SENSOR_MAX_POS);
}
@Override
public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity){
setBlockBounds(BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS_TOP, BBConstants.UNIVERSAL_SENSOR_MAX_POS);
super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity);
setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
}
@Override
protected Class<? extends TileEntity> getTileEntityClass(){
return TileEntityUniversalSensor.class;
}
@Override
protected int getGuiID(){
return CommonProxy.GUI_ID_UNIVERSAL_SENSOR;
}
protected boolean isRotable(){
return true;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the
* specified side. Args: World, X, Y, Z, side. Note that the side is
* reversed - eg it is 1 (up) when checking the bottom of the block.
*/
@Override
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){
return 0;
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the
* specified side. If isBlockNormalCube returns true, standard redstone
* propagation rules will apply instead and this will not be called. Args:
* World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up)
* when checking the bottom of the block.
*/
@Override
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){
TileEntity te = par1IBlockAccess.getTileEntity(par2, par3, par4);
if(te instanceof TileEntityUniversalSensor) {
TileEntityUniversalSensor teUs = (TileEntityUniversalSensor)te;
return teUs.redstoneStrength;
}
return 0;
}
}