package pneumaticCraft.client.model.entity;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import pneumaticCraft.common.entity.living.EntityDrone;
public class ModelDrone extends ModelBase{
//fields
ModelRenderer Base;
ModelRenderer Base2;
ModelRenderer Base3;
ModelRenderer Base4;
ModelRenderer Base5;
ModelRenderer Prop1Part1;
ModelRenderer Prop1Part2;
ModelRenderer Prop1Part3;
ModelRenderer Prop2Part1;
ModelRenderer Prop2Part2;
ModelRenderer Prop2Part3;
ModelRenderer Prop3Part1;
ModelRenderer Prop3Part2;
ModelRenderer Prop3Part3;
ModelRenderer Prop4Part1;
ModelRenderer Prop4Part2;
ModelRenderer Prop4Part3;
ModelRenderer Frame1;
ModelRenderer Frame2;
ModelRenderer LandingStand1;
ModelRenderer LandingStand2;
ModelRenderer LandingStand3;
ModelRenderer LandingStand4;
ModelRenderer LaserArm;
ModelRenderer LaserSource;
public ModelDrone(){
textureWidth = 64;
textureHeight = 32;
Base = new ModelRenderer(this, 0, 0);
Base.addBox(0F, 0F, 0F, 6, 6, 6);
Base.setRotationPoint(-3F, 14F, -3F);
Base.setTextureSize(64, 32);
Base.mirror = true;
setRotation(Base, 0F, 0F, 0F);
Base2 = new ModelRenderer(this, 0, 12);
Base2.addBox(0F, 0F, 0F, 4, 4, 1);
Base2.setRotationPoint(-2F, 15F, -4F);
Base2.setTextureSize(64, 32);
Base2.mirror = true;
setRotation(Base2, 0F, 0F, 0F);
Base3 = new ModelRenderer(this, 0, 12);
Base3.addBox(0F, 0F, 0F, 4, 4, 1);
Base3.setRotationPoint(-2F, 15F, 3F);
Base3.setTextureSize(64, 32);
Base3.mirror = true;
setRotation(Base3, 0F, 0F, 0F);
Base4 = new ModelRenderer(this, 10, 12);
Base4.addBox(0F, 0F, 0F, 1, 4, 4);
Base4.setRotationPoint(3F, 15F, -2F);
Base4.setTextureSize(64, 32);
Base4.mirror = true;
setRotation(Base4, 0F, 0F, 0F);
Base5 = new ModelRenderer(this, 10, 12);
Base5.addBox(0F, 0F, 0F, 1, 4, 4);
Base5.setRotationPoint(-4F, 15F, -2F);
Base5.setTextureSize(64, 32);
Base5.mirror = true;
setRotation(Base5, 0F, 0F, 0F);
Prop1Part1 = new ModelRenderer(this, 0, 17);
Prop1Part1.addBox(0.5F, 0F, -0.8F, 3, 1, 2);
Prop1Part1.setRotationPoint(11.5F, 14F, 0F);
Prop1Part1.setTextureSize(64, 32);
Prop1Part1.mirror = true;
setRotation(Prop1Part1, -0.3490659F, 0F, 0F);
Prop1Part2 = new ModelRenderer(this, 0, 17);
Prop1Part2.addBox(-3.5F, 0F, -1.2F, 3, 1, 2);
Prop1Part2.setRotationPoint(11.5F, 14F, 0F);
Prop1Part2.setTextureSize(64, 32);
Prop1Part2.mirror = true;
setRotation(Prop1Part2, 0.3490659F, 0F, 0F);
Prop1Part3 = new ModelRenderer(this, 0, 20);
Prop1Part3.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
Prop1Part3.setRotationPoint(11.5F, 14F, 0F);
Prop1Part3.setTextureSize(64, 32);
Prop1Part3.mirror = true;
setRotation(Prop1Part3, 0F, 0F, 0F);
Prop2Part1 = new ModelRenderer(this, 0, 17);
Prop2Part1.addBox(0.5F, 0F, -0.8F, 3, 1, 2);
Prop2Part1.setRotationPoint(-11.5F, 14F, 0F);
Prop2Part1.setTextureSize(64, 32);
Prop2Part1.mirror = true;
setRotation(Prop2Part1, -0.3490659F, 0F, 0F);
Prop2Part2 = new ModelRenderer(this, 0, 17);
Prop2Part2.addBox(-3.5F, 0F, -1.2F, 3, 1, 2);
Prop2Part2.setRotationPoint(-11.5F, 14F, 0F);
Prop2Part2.setTextureSize(64, 32);
Prop2Part2.mirror = true;
setRotation(Prop2Part2, 0.3490659F, 0F, 0F);
Prop2Part3 = new ModelRenderer(this, 0, 20);
Prop2Part3.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
Prop2Part3.setRotationPoint(-11.5F, 14F, 0F);
Prop2Part3.setTextureSize(64, 32);
Prop2Part3.mirror = true;
setRotation(Prop2Part3, 0F, 0F, 0F);
Prop3Part1 = new ModelRenderer(this, 0, 17);
Prop3Part1.addBox(-3.5F, 0F, -0.8F, 3, 1, 2);
Prop3Part1.setRotationPoint(0F, 13.7F, -11.5F);
Prop3Part1.setTextureSize(64, 32);
Prop3Part1.mirror = true;
setRotation(Prop3Part1, -0.3490659F, 0F, 0F);
Prop3Part2 = new ModelRenderer(this, 0, 17);
Prop3Part2.addBox(0.5F, 0F, -1.1F, 3, 1, 2);
Prop3Part2.setRotationPoint(0F, 14F, -11.5F);
Prop3Part2.setTextureSize(64, 32);
Prop3Part2.mirror = true;
setRotation(Prop3Part2, 0.3490659F, 0F, 0F);
Prop3Part3 = new ModelRenderer(this, 0, 20);
Prop3Part3.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
Prop3Part3.setRotationPoint(0F, 14F, -11.5F);
Prop3Part3.setTextureSize(64, 32);
Prop3Part3.mirror = true;
setRotation(Prop3Part3, 0F, 0F, 0F);
Prop4Part1 = new ModelRenderer(this, 0, 17);
Prop4Part1.addBox(-3.5F, 0F, -0.8F, 3, 1, 2);
Prop4Part1.setRotationPoint(0F, 14F, 11.5F);
Prop4Part1.setTextureSize(64, 32);
Prop4Part1.mirror = true;
setRotation(Prop4Part1, -0.3490659F, 0F, 0F);
Prop4Part2 = new ModelRenderer(this, 0, 17);
Prop4Part2.addBox(0.5F, 0F, -1.1F, 3, 1, 2);
Prop4Part2.setRotationPoint(0F, 14F, 11.5F);
Prop4Part2.setTextureSize(64, 32);
Prop4Part2.mirror = true;
setRotation(Prop4Part2, 0.3490659F, 0F, 0F);
Prop4Part3 = new ModelRenderer(this, 0, 20);
Prop4Part3.addBox(-0.5F, 0F, -0.5F, 1, 2, 1);
Prop4Part3.setRotationPoint(0F, 14F, 11.5F);
Prop4Part3.setTextureSize(64, 32);
Prop4Part3.mirror = true;
setRotation(Prop4Part3, 0F, 0F, 0F);
Frame1 = new ModelRenderer(this, 0, 26);
Frame1.addBox(0F, 0F, 0F, 26, 2, 2);
Frame1.setRotationPoint(-13F, 16F, -1F);
Frame1.setTextureSize(64, 32);
Frame1.mirror = true;
setRotation(Frame1, 0F, 0F, 0F);
Frame2 = new ModelRenderer(this, 0, 0);
Frame2.addBox(0F, 0F, 0F, 2, 2, 26);
Frame2.setRotationPoint(-1F, 16F, -13F);
Frame2.setTextureSize(64, 32);
Frame2.mirror = true;
setRotation(Frame2, 0F, 0F, 0F);
LandingStand1 = new ModelRenderer(this, 30, 0);
LandingStand1.addBox(-1F, 0F, -0.5F, 1, 6, 1);
LandingStand1.setRotationPoint(-8F, 18F, 0F);
LandingStand1.setTextureSize(64, 32);
LandingStand1.mirror = true;
setRotation(LandingStand1, 0F, 0F, 0F);
LandingStand2 = new ModelRenderer(this, 30, 0);
LandingStand2.addBox(0F, 0F, -0.5F, 1, 6, 1);
LandingStand2.setRotationPoint(8F, 18F, 0F);
LandingStand2.setTextureSize(64, 32);
LandingStand2.mirror = true;
setRotation(LandingStand2, 0F, 0F, 0F);
LandingStand3 = new ModelRenderer(this, 30, 0);
LandingStand3.addBox(-0.5F, 0F, -1F, 1, 6, 1);
LandingStand3.setRotationPoint(0F, 18F, -8F);
LandingStand3.setTextureSize(64, 32);
LandingStand3.mirror = true;
setRotation(LandingStand3, 0F, 0F, 0F);
LandingStand4 = new ModelRenderer(this, 30, 0);
LandingStand4.addBox(-0.5F, 0F, 0F, 1, 6, 1);
LandingStand4.setRotationPoint(0F, 18F, 8F);
LandingStand4.setTextureSize(64, 32);
LandingStand4.mirror = true;
setRotation(LandingStand4, 0F, 0F, 0F);
LaserArm = new ModelRenderer(this, 56, 0);
LaserArm.addBox(0F, 0F, 0F, 1, 2, 1);
LaserArm.setRotationPoint(-0.5F, 20F, -0.5F);
LaserArm.setTextureSize(64, 32);
LaserArm.mirror = true;
setRotation(LaserArm, 0F, 0F, 0F);
LaserSource = new ModelRenderer(this, 56, 3);
LaserSource.addBox(0F, 0F, 0F, 2, 2, 2);
LaserSource.setRotationPoint(-1F, 22F, -1F);
LaserSource.setTextureSize(64, 32);
LaserSource.mirror = true;
setRotation(LaserSource, 0F, 0F, 0F);
LaserArm.offsetY = LaserSource.offsetY = -4.5F / 16;
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Base.render(f5);
Base2.render(f5);
Base3.render(f5);
Base4.render(f5);
Base5.render(f5);
Prop1Part1.render(f5);
Prop1Part2.render(f5);
Prop1Part3.render(f5);
Prop2Part1.render(f5);
Prop2Part2.render(f5);
Prop2Part3.render(f5);
Prop3Part1.render(f5);
Prop3Part2.render(f5);
Prop3Part3.render(f5);
Prop4Part1.render(f5);
Prop4Part2.render(f5);
Prop4Part3.render(f5);
Frame1.render(f5);
Frame2.render(f5);
LandingStand1.render(f5);
LandingStand2.render(f5);
LandingStand3.render(f5);
LandingStand4.render(f5);
LaserArm.render(f5);
LaserSource.render(f5);
}
@Override
public void setLivingAnimations(EntityLivingBase entity, float par2, float par3, float partialTicks){
EntityDrone drone = (EntityDrone)entity;
float propRotation = drone.oldPropRotation + (drone.propRotation - drone.oldPropRotation) * partialTicks;
Prop1Part1.rotateAngleY = propRotation;
Prop1Part2.rotateAngleY = propRotation;
Prop1Part3.rotateAngleY = propRotation;
Prop2Part1.rotateAngleY = propRotation;
Prop2Part2.rotateAngleY = propRotation;
Prop2Part3.rotateAngleY = propRotation;
Prop3Part1.rotateAngleY = -propRotation;
Prop3Part2.rotateAngleY = -propRotation;
Prop3Part3.rotateAngleY = -propRotation;
Prop4Part1.rotateAngleY = -propRotation;
Prop4Part2.rotateAngleY = -propRotation;
Prop4Part3.rotateAngleY = -propRotation;
float laserExtension = drone.oldLaserExtension + (drone.laserExtension - drone.oldLaserExtension) * partialTicks;
laserExtension = (1F - laserExtension) * -4.5F / 16F;
LaserArm.offsetY = LaserSource.offsetY = laserExtension;
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}