/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2011 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.randomflame;
import org.jwildfire.create.tina.base.Flame;
import org.jwildfire.create.tina.base.Layer;
import org.jwildfire.create.tina.variation.PostDCZTranslFunc;
import org.jwildfire.create.tina.variation.Variation;
public class Gnarl3DRandomFlameGenerator extends AbstractExtrude3DRandomFlameGenerator {
@Override
public String getName() {
return "Gnarl3D";
}
@Override
protected RandomFlameGenerator selectRandGen() {
return Math.random() > 0.33 ? new GnarlRandomFlameGenerator() : new ExperimentalGnarlRandomFlameGenerator();
}
@Override
protected Flame preProcessFlame(Flame pFlame) {
Layer layer = pFlame.getFirstLayer();
while (layer.getXForms().size() > 2) {
layer.getXForms().remove(layer.getXForms().size() - 1);
}
return pFlame;
}
@Override
protected Flame postProcessFlame(Flame pFlame) {
Layer layer = pFlame.getFirstLayer();
if (Math.random() > 0.33) {
for (Variation var : layer.getFinalXForms().get(0).getVariations()) {
if (var.getFunc().getName().equalsIgnoreCase(PostDCZTranslFunc.VARNAME)) {
double factor = (Double) var.getFunc().getParameter("factor");
var.getFunc().setParameter("factor", factor * 2.0);
}
}
}
return pFlame;
}
@Override
protected Flame postProcessFlame(RandomFlameGeneratorState pState, Flame pFlame) {
return pFlame;
}
}