/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2014 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.meshgen.sunflow;
import org.jwildfire.create.tina.meshgen.marchingcubes.Face;
import org.jwildfire.create.tina.meshgen.marchingcubes.Mesh;
import org.jwildfire.create.tina.meshgen.marchingcubes.Point;
import org.jwildfire.create.tina.meshgen.sunflow.base.PartBuilder;
import org.jwildfire.create.tina.meshgen.sunflow.base.StringSingle;
public class MeshBuilder implements PartBuilder {
private final SceneBuilder parent;
private StringSingle name = new StringSingle();
private StringSingle shader = new StringSingle();
private Mesh mesh = new Mesh();
public MeshBuilder(SceneBuilder pParent) {
parent = pParent;
}
@Override
public void buildPart(StringBuilder pTarget) {
pTarget.append("object {\n");
if (!shader.isEmpty())
pTarget.append(" shader " + shader.toSceneStringPart() + "\n");
pTarget.append(" type generic-mesh\n");
if (!name.isEmpty())
pTarget.append(" name " + name.toSceneStringPart() + "\n");
pTarget.append(" points " + mesh.getVertices().size() + "\n");
for (Point point : mesh.getVertices()) {
pTarget.append(" " + point.x + " " + point.y + " " + point.z + "\n");
}
pTarget.append(" triangles " + mesh.getFaces().size() + "\n");
for (Face face : mesh.getFaces()) {
pTarget.append(" " + face.a + " " + face.b + " " + face.c + "\n");
}
if (mesh.getVertexNormals() != null && mesh.getVertexNormals().size() == mesh.getVertices().size()) {
pTarget.append(" normals vertex\n");
for (Point point : mesh.getVertexNormals()) {
pTarget.append(" " + point.x + " " + point.y + " " + point.z + "\n");
}
}
else {
pTarget.append(" normals none\n");
}
pTarget.append(" uvs none\n");
pTarget.append("}\n");
}
public SceneBuilder close() {
return parent;
}
public MeshBuilder withName(String pName) {
name = new StringSingle(pName);
return this;
}
public MeshBuilder withShader(String pShader) {
shader = new StringSingle(pShader);
return this;
}
public MeshBuilder withMesh(Mesh pMesh) {
mesh = pMesh;
return this;
}
}