/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2014 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.meshgen.sunflow;
import org.jwildfire.create.tina.meshgen.sunflow.base.FloatSingle;
import org.jwildfire.create.tina.meshgen.sunflow.base.FloatTriple;
import org.jwildfire.create.tina.meshgen.sunflow.base.LightType;
import org.jwildfire.create.tina.meshgen.sunflow.base.PartBuilder;
import org.jwildfire.create.tina.meshgen.sunflow.base.RGBColor;
public class LightBuilder implements PartBuilder {
private final SceneBuilder parent;
private LightType type = LightType.POINT;
private RGBColor color = new RGBColor();
private FloatSingle power = new FloatSingle();
private FloatTriple p = new FloatTriple();
public LightBuilder(SceneBuilder pParent) {
parent = pParent;
}
@Override
public void buildPart(StringBuilder pTarget) {
pTarget.append("light {\n");
pTarget.append(" type " + type.toSceneStringPart() + "\n");
if (!color.isEmpty())
pTarget.append(" color " + color.toSceneStringPart() + "\n");
if (!power.isEmpty())
pTarget.append(" power " + power.toSceneStringPart() + "\n");
if (!p.isEmpty())
pTarget.append(" p " + p.toSceneStringPart() + "\n");
pTarget.append("}\n");
}
public SceneBuilder close() {
return parent;
}
public LightBuilder withType(LightType pType) {
type = pType;
return this;
}
public LightBuilder withColor(double pR, double pG, double pB) {
color = new RGBColor(pR, pG, pB);
return this;
}
public LightBuilder withPower(double pPower) {
power = new FloatSingle(pPower);
return this;
}
public LightBuilder withP(double pPX, double pPY, double pPZ) {
p = new FloatTriple(pPX, pPY, pPZ);
return this;
}
}