/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2011 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create;
import org.jwildfire.base.Property;
import org.jwildfire.base.PropertyMax;
import org.jwildfire.base.PropertyMin;
import org.jwildfire.base.Tools;
import org.jwildfire.image.SimpleImage;
import org.jwildfire.swing.Buffer;
import org.jwildfire.swing.NonHDRImageBufferComboBoxEditor;
import org.jwildfire.transform.BalancingTransformer;
import org.jwildfire.transform.ComposeTransformer;
import org.jwildfire.transform.ScaleAspect;
import org.jwildfire.transform.ScaleTransformer;
public class TileBrickCreator extends ImageCreator {
@Property(description = "Horizontal brick size")
private int brickSize = 90;
@Property(description = "Horizontal brick shift")
private int brickShift = 30;
@Property(description = "Image building the bricks", editorClass = NonHDRImageBufferComboBoxEditor.class)
private Buffer brickImage;
@Property(description = "Image variance probability")
@PropertyMin(0)
@PropertyMax(255)
private int probability = 60;
@Property(description = "Maximal red variance")
@PropertyMin(0)
@PropertyMax(255)
private int redVariance = 30;
@Property(description = "Maximal green variance")
@PropertyMin(0)
@PropertyMax(255)
private int greenVariance = 30;
@Property(description = "Maximal blue variance")
@PropertyMin(0)
@PropertyMax(255)
private int blueVariance = 30;
@Property(description = "Seed for the random number generator")
@PropertyMin(0)
private int seed = 123;
@Override
protected void fillImage(SimpleImage res) {
Tools.srand123(this.seed);
double rprob = (double) ((double) 1.0 - (double) probability / (double) 100.0);
SimpleImage brickImg = this.brickImage.getImage().clone();
{
ScaleTransformer scaleT = new ScaleTransformer();
scaleT.setScaleWidth(brickSize);
scaleT.setAspect(ScaleAspect.KEEP_WIDTH);
scaleT.transformImage(brickImg);
}
int width = res.getImageWidth();
int height = res.getImageHeight();
int brickWidth = brickImg.getImageWidth();
int brickHeight = brickImg.getImageHeight();
int colCount = width / brickWidth;
if (colCount * brickWidth < width)
colCount++;
int rowCount = height / brickHeight;
if (rowCount * brickHeight < height)
rowCount++;
for (int i = 0; i < rowCount; i++) {
int off = i * this.brickShift;
while (off > 0)
off -= brickWidth;
for (int j = 0; j < (off == 0 ? colCount : colCount + 1); j++) {
SimpleImage compImg = brickImg;
if (Tools.drand() >= rprob) {
int bRed = (int) (redVariance - Tools.drand() * 2 * redVariance + 0.5);
int bGreen = (int) (greenVariance - Tools.drand() * 2 * greenVariance + 0.5);
int bBlue = (int) (blueVariance - Tools.drand() * 2 * blueVariance + 0.5);
compImg = compImg.clone();
BalancingTransformer bT = new BalancingTransformer();
bT.setRed(bRed);
bT.setGreen(bGreen);
bT.setBlue(bBlue);
bT.transformImage(compImg);
}
ComposeTransformer cT = new ComposeTransformer();
cT.setHAlign(ComposeTransformer.HAlignment.OFF);
cT.setVAlign(ComposeTransformer.VAlignment.OFF);
cT.setTop(i * brickHeight);
int left = j * brickWidth + off;
cT.setLeft(left);
cT.setForegroundImage(compImg);
cT.transformImage(res);
}
}
}
public int getBrickSize() {
return brickSize;
}
public void setBrickSize(int brickSize) {
this.brickSize = brickSize;
}
public int getBrickShift() {
return brickShift;
}
public void setBrickShift(int brickShift) {
this.brickShift = brickShift;
}
public Buffer getBrickImage() {
return brickImage;
}
public void setBrickImage(Buffer brickImage) {
this.brickImage = brickImage;
}
public int getProbability() {
return probability;
}
public void setProbability(int probability) {
this.probability = probability;
}
public int getRedVariance() {
return redVariance;
}
public void setRedVariance(int redVariance) {
this.redVariance = redVariance;
}
public int getGreenVariance() {
return greenVariance;
}
public void setGreenVariance(int greenVariance) {
this.greenVariance = greenVariance;
}
public int getBlueVariance() {
return blueVariance;
}
public void setBlueVariance(int blueVariance) {
this.blueVariance = blueVariance;
}
public int getSeed() {
return seed;
}
public void setSeed(int seed) {
this.seed = seed;
}
}