Package com.sun.pdfview

Source Code of com.sun.pdfview.PDFRenderer$GraphicsState

/*
* Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/
package com.sun.pdfview;

import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageOp;
import java.awt.image.ConvolveOp;
import java.awt.image.ImageObserver;
import java.awt.image.Kernel;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Stack;

/**
* This class turns a set of PDF Commands from a PDF page into an image.  It
* encapsulates the state of drawing in terms of stroke, fill, transform,
* etc., as well as pushing and popping these states.
*
* When the run method is called, this class goes through all remaining commands
* in the PDF Page and draws them to its buffered image.  It then updates any
* ImageConsumers with the drawn data.
*/
public class PDFRenderer extends BaseWatchable implements Runnable {

    /** the page we were generate from */
    private PDFPage page;
    /** where we are in the page's command list */
    private int currentCommand;
    /** a weak reference to the image we render into.  For the image
     * to remain available, some other code must retain a strong reference to it.
     */
    private WeakReference<BufferedImage> imageRef;
    /** the graphics object for use within an iteration.  Note this must be
     * set to null at the end of each iteration, or the image will not be
     * collected
     */
    private Graphics2D g;
    /** the current graphics state */
    private GraphicsState state;
    /** the stack of push()ed graphics states */
    private Stack<GraphicsState> stack;
    /** the total region of this image that has been written to */
    private Rectangle2D globalDirtyRegion;
    /** the image observers that will be updated when this image changes */
    private List<ImageObserver> observers;
    /** the last shape we drew (to check for overlaps) */
    private GeneralPath lastShape;
    private AffineTransform lastTransform;
    /** the info about the image, if we need to recreate it */
    private ImageInfo imageinfo;
    /** the next time the image should be notified about updates */
    private long then = 0;
    /** the sum of all the individual dirty regions since the last update */
    private Rectangle2D unupdatedRegion;
    /** Use blur before image resize to enhance the result (Antialias) **/
    public boolean useBlurResizingForImages = true;

    /** how long (in milliseconds) to wait between image updates */
    public static final long UPDATE_DURATION = 200;
    public static final float NOPHASE = -1000;
    public static final float NOWIDTH = -1000;
    public static final float NOLIMIT = -1000;
    public static final int NOCAP = -1000;
    public static final float[] NODASH = null;
    public static final int NOJOIN = -1000;
   

    /**
     * create a new PDFGraphics state
     * @param page the current page
     * @param imageinfo the paramters of the image to render
     */
    public PDFRenderer(PDFPage page, ImageInfo imageinfo, BufferedImage bi) {
        super();

        this.page = page;
        this.imageinfo = imageinfo;
        this.imageRef = new WeakReference<BufferedImage>(bi);

        // initialize the list of observers
        this.observers = new ArrayList<ImageObserver>();
    }

    /**
     * create a new PDFGraphics state, given a Graphics2D. This version
     * will <b>not</b> create an image, and you will get a NullPointerException
     * if you attempt to call getImage().
     * @param page the current page
     * @param g the Graphics2D object to use for drawing
     * @param imgbounds the bounds of the image into which to fit the page
     * @param clip the portion of the page to draw, in page space, or null
     * if the whole page should be drawn
     * @param bgColor the color to draw the background of the image, or
     * null for no color (0 alpha value)
     */
    public PDFRenderer(PDFPage page, Graphics2D g, Rectangle imgbounds,
            Rectangle2D clip, Color bgColor) {
        super();

        this.page = page;
        this.g = g;
        this.imageinfo = new ImageInfo(imgbounds.width, imgbounds.height,
                clip, bgColor);
        g.translate(imgbounds.x, imgbounds.y);
//  System.out.println("Translating by "+imgbounds.x+","+imgbounds.y);

        // initialize the list of observers
        this.observers = new ArrayList<ImageObserver>();
    }

    /**
     * Set up the graphics transform to match the clip region
     * to the image size.
     */
    private void setupRendering(Graphics2D g) {
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                RenderingHints.VALUE_INTERPOLATION_BICUBIC);
        g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
                RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);

        if (this.imageinfo.bgColor != null) {
            g.setColor(this.imageinfo.bgColor);
            g.fillRect(0, 0, this.imageinfo.width, this.imageinfo.height);
        }

        g.setColor(Color.BLACK);

        // set the initial clip and transform on the graphics
        AffineTransform at = getInitialTransform();
        g.transform(at);

        // set up the initial graphics state
        this.state = new GraphicsState();
        this.state.cliprgn = null;
        this.state.stroke = new BasicStroke();
        this.state.strokePaint = PDFPaint.getColorPaint(Color.black);
        this.state.fillPaint = this.state.strokePaint;
        this.state.fillAlpha = AlphaComposite.getInstance(AlphaComposite.SRC);
        this.state.strokeAlpha = AlphaComposite.getInstance(AlphaComposite.SRC);
        this.state.xform = g.getTransform();

        // initialize the stack
        this.stack = new Stack<GraphicsState>();

        // initialize the current command
        this.currentCommand = 0;
    }

    /**
     * push the current graphics state onto the stack.  Continue working
     * with the current object; calling pop() restores the state of this
     * object to its state when push() was called.
     */
    public void push() {
        this.state.cliprgn = this.g.getClip();
        this.stack.push(this.state);

        this.state = (GraphicsState) this.state.clone();
    }

    /**
     * restore the state of this object to what it was when the previous
     * push() was called.
     */
    public void pop() {
      if(this.stack.isEmpty() == false) {
            this.state = this.stack.pop();
      }

        setTransform(this.state.xform);
        setClip(this.state.cliprgn);
    }

    /**
     * draw an outline using the current stroke and draw paint
     * @param s the path to stroke
     * @return a Rectangle2D to which the current region being
     * drawn will be added.  May also be null, in which case no dirty
     * region will be recorded.
     */
    public Rectangle2D stroke(GeneralPath s) {
        this.g.setComposite(this.state.strokeAlpha);
        s = new GeneralPath(autoAdjustStrokeWidth(this.g, this.state.stroke).createStrokedShape(s));
        return this.state.strokePaint.fill(this, this.g, s);
    }

    /**
     * auto adjust the stroke width, according to 6.5.4, which presumes that
     * the device characteristics (an image) require a single pixel wide
     * line, even if the width is set to less. We determine the scaling to
     * see if we would produce a line that was too small, and if so, scale
     * it up to produce a graphics line of 1 pixel, or so. This matches our
     * output with Adobe Reader.
     *
     * @param g
     * @param bs
     * @return
     */
    private BasicStroke autoAdjustStrokeWidth(Graphics2D g, BasicStroke bs) {
        AffineTransform bt = new AffineTransform(g.getTransform());
        float width = bs.getLineWidth() * (float) bt.getScaleX();
        BasicStroke stroke = bs;
        if (width < 1f) {
            if (bt.getScaleX() > 0.01) {
                width = 1.0f / (float) bt.getScaleX();
                stroke = new BasicStroke(width,
                        bs.getEndCap(),
                        bs.getLineJoin(),
                        bs.getMiterLimit(),
                        bs.getDashArray(),
                        bs.getDashPhase());
            } else {
                // prevent division by a really small number
                width = 1.0f;
            }
        }
        return stroke;
    }

    /**
     * draw an outline.
     * @param p the path to draw
     * @param bs the stroke with which to draw the path
     */
    public void draw(GeneralPath p, BasicStroke bs) {
        this.g.setComposite(this.state.fillAlpha);
        this.g.setPaint(this.state.fillPaint.getPaint());
        this.g.setStroke(autoAdjustStrokeWidth(this.g, bs));
        this.g.draw(p);
    }

    /**
     * fill an outline using the current fill paint
     * @param s the path to fill
     */
    public Rectangle2D fill(GeneralPath s) {
        this.g.setComposite(this.state.fillAlpha);
        return this.state.fillPaint.fill(this, this.g, s);
    }

    /**
     * draw an image.
     * @param image the image to draw
     */
    public Rectangle2D drawImage(PDFImage image) {
        AffineTransform at = new AffineTransform(1f / image.getWidth(), 0,
                0, -1f / image.getHeight(),
                0, 1);

        BufferedImage bi = image.getImage();
        if (bi == null) {
          // maybe it was an unsupported format, or something.
          // Nothing to draw, anyway!
          return new Rectangle2D.Double();
        }

        if (image.isImageMask()) {
          bi = getMaskedImage(bi);
        }

        Rectangle r = g.getTransform().createTransformedShape(new Rectangle(0,0,1,1)).getBounds();
        boolean isBlured = false;
       
        if (useBlurResizingForImages &&
            bi.getType() != BufferedImage.TYPE_CUSTOM &&
            image.getWidth() >= 1.75*r.getWidth() && image.getHeight() >= 1.75*r.getHeight()){
          try {
              return smartDrawImage(image, bi, r, at);
          }catch (Exception e) {
        // do nothing, just go on with the "default" processing
      }
        }
       
        this.g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER));
               
        //Image quality is better when using texturepaint instead of drawimage
        //but it is also slower :(
    this.g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
        RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        if (!this.g.drawImage(bi, at, null)) {
            System.out.println("Image not completed!");
        }
        if (isBlured) bi.flush();

        // get the total transform that was executed
        AffineTransform bt = new AffineTransform(this.g.getTransform());
        bt.concatenate(at);

        double minx = bi.getMinX();
        double miny = bi.getMinY();

        double[] points = new double[]{
            minx, miny, minx + bi.getWidth(), miny + bi.getHeight()
        };
        bt.transform(points, 0, points, 0, 2);

        return new Rectangle2D.Double(points[0], points[1],
                points[2] - points[0],
                points[3] - points[1]);

    }

    private Rectangle2D smartDrawImage(PDFImage image, BufferedImage bi, Rectangle r, AffineTransform at) {
        boolean isBlured = false;
       
        if (useBlurResizingForImages &&
            bi.getType() != BufferedImage.TYPE_CUSTOM &&
            image.getWidth() >= 1.75*r.getWidth() && image.getHeight() >= 1.75*r.getHeight()){

          BufferedImageOp op;
         
          final float maxFactor = 3.5f;
          final boolean RESIZE = true;
          if (image.getWidth() > maxFactor*r.getWidth() && image.getHeight() > maxFactor*r.getHeight()){
            //First resize, otherwise we risk that we get out of heapspace
            int newHeight = (int)Math.round(maxFactor*r.getHeight());
            int newWidth = (int)Math.round(maxFactor*r.getWidth());
            if (!RESIZE) {
              newHeight = image.getHeight();
              newWidth = image.getWidth();
            }
            BufferedImage blured = new BufferedImage(newWidth,
                newHeight, bi.getType());
            Graphics2D bg = (Graphics2D) blured.getGraphics();
            bg.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                RenderingHints.VALUE_INTERPOLATION_BILINEAR);
            bg.drawImage(bi, 0, 0, newWidth, newHeight, null);
            bi = blured;
                at = new AffineTransform(1f / bi.getWidth(), 0,
                        0, -1f / bi.getHeight(),
                        0, 1);
               
                final float weight = 1.0f/16.0f;
              final float[] blurKernel = {
                  weight, weight, weight, weight,
                  weight, weight, weight, weight,
                  weight, weight, weight, weight,
                  weight, weight, weight, weight,
              };
              op = new ConvolveOp(new Kernel(4, 4, blurKernel), ConvolveOp.EDGE_NO_OP, null);             
          }
          else {
            final float weight = 1.0f/18.0f;
            final float[] blurKernel = {
                1*weight, 2*weight, 1*weight,
                2*weight, 6*weight, 2*weight,
                1*weight, 2*weight, 1*weight
            };

            op = new ConvolveOp(new Kernel(3, 3, blurKernel), ConvolveOp.EDGE_NO_OP, null);
          }
         
          BufferedImage blured = op.createCompatibleDestImage(bi, bi.getColorModel());
         
             op.filter(bi, blured);
          bi = blured;
          isBlured = true;
        }
       
        this.g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER));
               
        //Image quality is better when using texturepaint instead of drawimage
        //but it is also slower :(
    this.g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
        RenderingHints.VALUE_INTERPOLATION_BILINEAR);
        if (!this.g.drawImage(bi, at, null)) {
            System.out.println("Image not completed!");
        }
        if (isBlured) bi.flush();

        // get the total transform that was executed
        AffineTransform bt = new AffineTransform(this.g.getTransform());
        bt.concatenate(at);

        double minx = bi.getMinX();
        double miny = bi.getMinY();

        double[] points = new double[]{
            minx, miny, minx + bi.getWidth(), miny + bi.getHeight()
        };
        bt.transform(points, 0, points, 0, 2);

        return new Rectangle2D.Double(points[0], points[1],
                points[2] - points[0],
                points[3] - points[1]);
    }
   
    /**
     * add the path to the current clip.  The new clip will be the intersection
     * of the old clip and given path.
     */
    public void clip(GeneralPath s) {
        this.g.clip(s);
    }

    /**
     * set the clip to be the given shape.  The current clip is not taken
     * into account.
     */
    private void setClip(Shape s) {
        this.state.cliprgn = s;
        this.g.setClip(null);
        this.g.clip(s);
    }

    /**
     * get the current affinetransform
     */
    public AffineTransform getTransform() {
        return this.state.xform;
    }

    /**
     * concatenate the given transform with the current transform
     */
    public void transform(AffineTransform at) {
        this.state.xform.concatenate(at);
        this.g.setTransform(this.state.xform);
    }

    /**
     * replace the current transform with the given one.
     */
    public void setTransform(AffineTransform at) {
        this.state.xform = at;
        this.g.setTransform(this.state.xform);
    }

    /**
     * get the initial transform from page space to Java space
     */
    public AffineTransform getInitialTransform() {
        return this.page.getInitialTransform(this.imageinfo.width,
                this.imageinfo.height,
                this.imageinfo.clip);
    }

    /**
     * Set some or all aspects of the current stroke.
     * @param w the width of the stroke, or NOWIDTH to leave it unchanged
     * @param cap the end cap style, or NOCAP to leave it unchanged
     * @param join the join style, or NOJOIN to leave it unchanged
     * @param limit the miter limit, or NOLIMIT to leave it unchanged
     * @param phase the phase of the dash array, or NOPHASE to leave it
     * unchanged
     * @param ary the dash array, or null to leave it unchanged.  phase
     * and ary must both be valid, or phase must be NOPHASE while ary is null.
     */
    public void setStrokeParts(float w, int cap, int join, float limit, float[] ary, float phase) {
        if (w == NOWIDTH) {
            w = this.state.stroke.getLineWidth();
        }
        if (cap == NOCAP) {
            cap = this.state.stroke.getEndCap();
        }
        if (join == NOJOIN) {
            join = this.state.stroke.getLineJoin();
        }
        if (limit == NOLIMIT) {
            limit = this.state.stroke.getMiterLimit();
        }
        if (phase == NOPHASE) {
            ary = this.state.stroke.getDashArray();
            phase = this.state.stroke.getDashPhase();
        }
        if (ary != null && ary.length == 0) {
            ary = null;
        }
        if (phase == NOPHASE) {
            this.state.stroke = new BasicStroke(w, cap, join, limit);
        } else {
            this.state.stroke = new BasicStroke(w, cap, join, limit, ary, phase);
        }
    }

    /**
     * get the current stroke as a BasicStroke
     */
    public BasicStroke getStroke() {
        return this.state.stroke;
    }

    /**
     * set the current stroke as a BasicStroke
     */
    public void setStroke(BasicStroke bs) {
        this.state.stroke = bs;
    }

    /**
     * set the stroke color
     */
    public void setStrokePaint(PDFPaint paint) {
        this.state.strokePaint = paint;
    }

    /**
     * set the fill color
     */
    public void setFillPaint(PDFPaint paint) {
        this.state.fillPaint = paint;
    }

    /**
     * set the stroke alpha
     */
    public void setStrokeAlpha(float alpha) {
        this.state.strokeAlpha = AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
                alpha);
    }

    /**
     * set the stroke alpha
     */
    public void setFillAlpha(float alpha) {
        this.state.fillAlpha = AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
                alpha);
    }

    /**
     * Add an image observer
     */
    public void addObserver(ImageObserver observer) {
        if (observer == null) {
            return;
        }

        // update the new observer to the current state
        Image i = this.imageRef.get();
        if (rendererFinished()) {
            // if we're finished, just send a finished notification, don't
            // add to the list of observers
            // System.out.println("Late notify");
            observer.imageUpdate(i, ImageObserver.ALLBITS, 0, 0,
                    this.imageinfo.width, this.imageinfo.height);
            return;
        } else {
            // if we're not yet finished, add to the list of observers and
            // notify of the current dirty region
            synchronized (this.observers) {
                this.observers.add(observer);
            }

            if (this.globalDirtyRegion != null) {
                observer.imageUpdate(i, ImageObserver.SOMEBITS,
                        (int) this.globalDirtyRegion.getMinX(),
                        (int) this.globalDirtyRegion.getMinY(),
                        (int) this.globalDirtyRegion.getWidth(),
                        (int) this.globalDirtyRegion.getHeight());
            }
        }
    }

    /**
     * Remove an image observer
     */
    public void removeObserver(ImageObserver observer) {
        synchronized (this.observers) {
            this.observers.remove(observer);
        }
    }

    /**
     * Set the last shape drawn
     */
    public void setLastShape(GeneralPath shape) {
        this.lastShape = shape;
    }

    /**
     * Get the last shape drawn
     */
    public GeneralPath getLastShape() {
        return this.lastShape;
    }

    /**
     * If exists, returns the image which is used by the renderer.
     * @return a BufferedImage or null
     */
    public BufferedImage getImage() {
      if (this.imageRef == null) return null;
      return this.imageRef.get();
    }
   
    /**
     * Setup rendering.  Called before iteration begins
     */
    @Override
    public void setup() {
        Graphics2D graphics = null;

        if (this.imageRef != null) {
            BufferedImage bi = this.imageRef.get();
            if (bi != null) {
                graphics = bi.createGraphics();
            }
        } else {
            graphics = this.g;
        }


        if (graphics != null) {
            setupRendering(graphics);
        }
    }

    /**
     * Draws the next command in the PDFPage to the buffered image.
     * The image will be notified about changes no less than every
     * UPDATE_DURATION milliseconds.
     *
     * @return <ul><li>Watchable.RUNNING when there are commands to be processed
     *             <li>Watchable.NEEDS_DATA when there are no commands to be
     *                 processed, but the page is not yet complete
     *             <li>Watchable.COMPLETED when the page is done and all
     *                 the commands have been processed
     *             <li>Watchable.STOPPED if the image we are rendering into
     *                 has gone away
     *         </ul>
     */
    @Override
  public int iterate() throws Exception {
        // make sure we have a page to render
        if (this.page == null) {
            return Watchable.COMPLETED;
        }

        // check if this renderer is based on a weak reference to a graphics
        // object.  If it is, and the graphics is no longer valid, then just quit
        BufferedImage bi = null;
        if (this.imageRef != null) {
            bi = this.imageRef.get();
            if (bi == null) {
                System.out.println("Image went away.  Stopping");
                return Watchable.STOPPED;
            }

            this.g = bi.createGraphics();
        }

        // check if there are any commands to parse.  If there aren't,
        // just return, but check if we'return really finished or not
        if (this.currentCommand >= this.page.getCommandCount()) {
            if (this.page.isFinished()) {
                return Watchable.COMPLETED;
            } else {
                return Watchable.NEEDS_DATA;
            }
        }

        // find the current command
        PDFCmd cmd = this.page.getCommand(this.currentCommand++);
        if (cmd == null) {
            // uh oh.  Synchronization problem!
            throw new PDFParseException("Command not found!");
        }

        // execute the command
        Rectangle2D dirtyRegion = cmd.execute(this);

        // append to the global dirty region
        this.globalDirtyRegion = addDirtyRegion(dirtyRegion, this.globalDirtyRegion);
        this.unupdatedRegion = addDirtyRegion(dirtyRegion, this.unupdatedRegion);

        long now = System.currentTimeMillis();
        if (now > this.then || rendererFinished()) {
            // now tell any observers, so they can repaint
            notifyObservers(bi, this.unupdatedRegion);
            this.unupdatedRegion = null;
            this.then = now + UPDATE_DURATION;
        }

        // if we are based on a reference to a graphics, don't hold on to it
        // since that will prevent the image from being collected.
        if (this.imageRef != null) {
            this.g = null;
        }

        // if we need to stop, it will be caught at the start of the next
        // iteration.
        return Watchable.RUNNING;
    }

    /**
     * Called when iteration has stopped
     */
    @Override
    public void cleanup() {
        this.page = null;
        this.state = null;
        this.stack = null;
        this.globalDirtyRegion = null;
        this.lastShape = null;

        this.observers.clear();

    // keep around the image ref and image info for use in
    // late addObserver() call
    }

    /**
     * Append a rectangle to the total dirty region of this shape
     */
    private Rectangle2D addDirtyRegion(Rectangle2D region, Rectangle2D glob) {
        if (region == null) {
            return glob;
        } else if (glob == null) {
            return region;
        } else {
            Rectangle2D.union(glob, region, glob);
            return glob;
        }
    }

    /**
     * Determine if we are finished
     */
    private boolean rendererFinished() {
        if (this.page == null) {
            return true;
        }

        return (this.page.isFinished() && this.currentCommand == this.page.getCommandCount());
    }

    /**
     * Notify the observer that a region of the image has changed
     */
    private void notifyObservers(BufferedImage bi, Rectangle2D region) {
        if (bi == null) {
            return;
        }

        int startx, starty, width, height;
        int flags = 0;

        // don't do anything if nothing is there or no one is listening
        if ((region == null && !rendererFinished()) || this.observers == null ||
                this.observers.size() == 0) {
            return;
        }

        if (region != null) {
            // get the image data for the total dirty region
            startx = (int) Math.floor(region.getMinX());
            starty = (int) Math.floor(region.getMinY());
            width = (int) Math.ceil(region.getWidth());
            height = (int) Math.ceil(region.getHeight());

            // sometimes width or height is negative.  Grrr...
            if (width < 0) {
                startx += width;
                width = -width;
            }
            if (height < 0) {
                starty += height;
                height = -height;
            }

            flags = 0;
        } else {
            startx = 0;
            starty = 0;
            width = this.imageinfo.width;
            height = this.imageinfo.height;
        }
        if (rendererFinished()) {
            flags |= ImageObserver.ALLBITS;
            // forget about the Graphics -- allows the image to be
            // garbage collected.
            this.g = null;
        } else {
            flags |= ImageObserver.SOMEBITS;
        }

        synchronized (this.observers) {
            for (Iterator<ImageObserver> i = this.observers.iterator(); i.hasNext();) {
                ImageObserver observer = i.next();

                boolean result = observer.imageUpdate(bi, flags,
                        startx, starty,
                        width, height);

                // if result is false, the observer no longer wants to
                // be notified of changes
                if (!result) {
                    i.remove();
                }
            }
        }
    }

    /**
     * Convert an image mask into an image by painting over any pixels
     * that have a value in the image with the current paint
     */
    private BufferedImage getMaskedImage(BufferedImage bi) {
       
      // get the color of the current paint
      final Paint paint = state.fillPaint.getPaint();
      if (!(paint instanceof Color)) {
        // TODO - support other types of Paint
        return bi;
      }

      Color col = (Color) paint;
             
        // format as 8 bits each of ARGB
        int paintColor = col.getAlpha() << 24;
        paintColor |= col.getRed() << 16;
        paintColor |= col.getGreen() << 8;
        paintColor |= col.getBlue();

        // transparent (alpha = 1)
        int noColor = 0;

        // get the coordinates of the source image
        int startX = bi.getMinX();
        int startY = bi.getMinY();
        int width = bi.getWidth();
        int height = bi.getHeight();

        // create a destion image of the same size
        BufferedImage dstImage =
                new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);

        // copy the pixels row by row
        for (int i = 0; i < height; i++) {
            int[] srcPixels = new int[width];
            int[] dstPixels = new int[srcPixels.length];

            // read a row of pixels from the source
            bi.getRGB(startX, startY + i, width, 1, srcPixels, 0, height);

            // figure out which ones should get painted
            for (int j = 0; j < srcPixels.length; j++) {
                if (srcPixels[j] == 0xff000000) {
                    dstPixels[j] = paintColor;
                } else {
                    dstPixels[j] = noColor;
                }
            }

            // write the destination image
            dstImage.setRGB(startX, startY + i, width, 1, dstPixels, 0, height);
        }

        return dstImage;
    }

    class GraphicsState implements Cloneable {

        /** the clip region */
        Shape cliprgn;
        /** the current stroke */
        BasicStroke stroke;
        /** the current paint for drawing strokes */
        PDFPaint strokePaint;
        /** the current paint for filling shapes */
        PDFPaint fillPaint;
        /** the current compositing alpha for stroking */
        AlphaComposite strokeAlpha;
        /** the current compositing alpha for filling */
        AlphaComposite fillAlpha;
        /** the current transform */
        AffineTransform xform;

        /** Clone this Graphics state.
         *
         * Note that cliprgn is not cloned.  It must be set manually from
         * the current graphics object's clip
         */
        @Override
        public Object clone() {
            GraphicsState cState = new GraphicsState();
            cState.cliprgn = null;

            // copy immutable fields
            cState.strokePaint = this.strokePaint;
            cState.fillPaint = this.fillPaint;
            cState.strokeAlpha = this.strokeAlpha;
            cState.fillAlpha = this.fillAlpha;

            // clone mutable fields
            cState.stroke = new BasicStroke(this.stroke.getLineWidth(),
                    this.stroke.getEndCap(),
                    this.stroke.getLineJoin(),
                    this.stroke.getMiterLimit(),
                    this.stroke.getDashArray(),
                    this.stroke.getDashPhase());
            cState.xform = (AffineTransform) this.xform.clone();

            return cState;
        }
    }

  /*************************************************************************
   * @return Returns the lastTransform.
   ************************************************************************/
  public AffineTransform getLastTransform() {
    return this.lastTransform;
  }

  /*************************************************************************
   * Remember the current transformation
   ************************************************************************/
  public void rememberTransformation() {
    this.lastTransform = this.state.xform;
  }
}
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