Package com.fxexperience.javafx.animation

Source Code of com.fxexperience.javafx.animation.FlipOutYTransition

package com.fxexperience.javafx.animation;

import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.TimelineBuilder;
import javafx.scene.Camera;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;

/**
* Animate a flip out y effect on the given node
*
* Port of FlipOutY from Animate.css http://daneden.me/animate by Dan Eden
*
* {@literal @}keyframes flipOutY {
*     0% {
*         transform: perspective(400px) rotateY(0deg);
*         opacity: 1;
*     }
*   100% {
*         transform: perspective(400px) rotateY(90deg);
*         opacity: 0;
*     }
* }
*
* @author Jasper Potts
*/
public class FlipOutYTransition extends CachedTimelineTransition {
    private Camera oldCamera;
   
    /**
     * Create new FlipOutYTransition
     *
     * @param node The node to affect
     */
    public FlipOutYTransition(final Node node) {
        super(
            node,
            TimelineBuilder.create()
                .keyFrames(
                    new KeyFrame(Duration.millis(0),
                        new KeyValue(node.rotateProperty(), 0, WEB_EASE),
                        new KeyValue(node.opacityProperty(), 1, WEB_EASE)
                    ),
                    new KeyFrame(Duration.millis(1000),
                        new KeyValue(node.rotateProperty(), -90, WEB_EASE),
                        new KeyValue(node.opacityProperty(), 0, WEB_EASE)
                    )
                )
                .build()
            );
        setCycleDuration(Duration.seconds(1));
        setDelay(Duration.seconds(0.2));
    }

    @Override protected void starting() {
        super.starting();
        node.setRotationAxis(Rotate.Y_AXIS);
        oldCamera = node.getScene().getCamera();
        node.getScene().setCamera(new PerspectiveCamera());
    }

    @Override protected void stopping() {
        super.stopping();
        node.setRotate(0);
        node.setRotationAxis(Rotate.Z_AXIS);
        node.getScene().setCamera(oldCamera);
    }
}
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