/*
* Copyright (c) 2012 Research In Motion Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package nfc.sample.tictactoe.commands;
import net.rim.device.api.command.AlwaysExecutableCommand;
import net.rim.device.api.command.ReadOnlyCommandMetadata;
import nfc.sample.tictactoe.game.GameState;
import nfc.sample.tictactoe.tiles.MultiStateButtonField;
public class SelectTileCommand extends AlwaysExecutableCommand {
private int _symbol;
public void execute(ReadOnlyCommandMetadata metadata, Object context) {
GameState game_state = GameState.getInstance();
if (game_state.isBoardLocked()) {
return;
}
if (context instanceof MultiStateButtonField) {
int current_tile = game_state.getCurrent_tile();
game_state.updateTileThisPlayer(current_tile,_symbol);
}
}
public int get_symbol() {
return _symbol;
}
public void set_symbol(int _symbol) {
this._symbol = _symbol;
}
}