Package mage.watchers.common

Source Code of mage.watchers.common.BloodthirstWatcher

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*  The views and conclusions contained in the software and documentation are those of the
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*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.watchers.common;

import mage.constants.WatcherScope;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.watchers.Watcher;

import java.util.UUID;

/**
* Must be installed to player for proper Bloodthirst work
* @author Loki
*/
public class BloodthirstWatcher extends Watcher {
    public BloodthirstWatcher(UUID controllerId) {
        super("DamagedOpponents", WatcherScope.PLAYER);
        this.controllerId = controllerId;
    }

    public BloodthirstWatcher(final BloodthirstWatcher watcher) {
        super(watcher);
    }

    @Override
    public void watch(GameEvent event, Game game) {
        if (condition == true) { //no need to check - condition has already occured
            return;
        }
        if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) {
            DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
            if (game.getPlayer(this.getControllerId()).hasOpponent(damageEvent.getPlayerId(), game)) {
                condition = true;
            }
        }
    }

    @Override
    public BloodthirstWatcher copy() {
        return new BloodthirstWatcher(this);
    }
}
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