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package mage.util;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Random;
import java.util.Set;
import mage.cards.Card;
import mage.cards.repository.CardCriteria;
import mage.cards.repository.CardInfo;
import mage.cards.repository.CardRepository;
import mage.cards.repository.ExpansionInfo;
import mage.cards.repository.ExpansionRepository;
import mage.constants.Rarity;
/**
*
* @author LevelX2
*/
public class TournamentUtil {
/**
* Tries to calculate the most appropiate sets to add basic lands for cards of a deck
*
* @param setCodesDeck
* @return setCode for lands
*/
public static Set<String> getLandSetCodeForDeckSets(Set<String> setCodesDeck) {
Set<String> setCodesland = new HashSet<>();
// decide from which sets basic lands are taken from
for (String setCode :setCodesDeck) {
ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
if (expansionInfo.hasBasicLands()) {
setCodesland.add(expansionInfo.getCode());
}
}
// if sets have no basic land, take land from block
if (setCodesland.isEmpty()) {
for (String setCode :setCodesDeck) {
ExpansionInfo expansionInfo = ExpansionRepository.instance.getSetByCode(setCode);
ExpansionInfo [] blockSets = ExpansionRepository.instance.getSetsFromBlock(expansionInfo.getBlockName());
for (ExpansionInfo blockSet: blockSets) {
if (blockSet.hasBasicLands()) {
setCodesland.add(blockSet.getCode());
}
}
}
}
// if still no set with lands found, take one by random
if (setCodesland.isEmpty()) {
// if sets have no basic lands and also it has no parent or parent has no lands get last set with lands
// select a set with basic lands by random
Random generator = new Random();
List<ExpansionInfo> basicLandSets = ExpansionRepository.instance.getSetsWithBasicLandsByReleaseDate();
if (basicLandSets.size() > 0) {
setCodesland.add(basicLandSets.get(generator.nextInt(basicLandSets.size())).getCode());
}
}
if (setCodesland.isEmpty()) {
throw new IllegalArgumentException("No set with basic land was found");
}
return setCodesland;
}
public static List<Card> getLands(String landName, int number, Set<String> landSets) {
Random random = new Random();
CardCriteria criteria = new CardCriteria();
if (!landSets.isEmpty()) {
criteria.setCodes(landSets.toArray(new String[landSets.size()]));
}
criteria.rarities(Rarity.LAND).name(landName);
List<CardInfo> lands = CardRepository.instance.findCards(criteria);
List<Card> cards = new ArrayList<>();
if (!lands.isEmpty()) {
for (int i = 0; i < number; i++) {
Card land = lands.get(random.nextInt(lands.size())).getCard();
cards.add(land);
}
}
return cards;
}
}