Package mage.target

Source Code of mage.target.TargetPermanent

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.target;

import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.Zone;
import mage.MageObject;
import mage.abilities.Ability;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;


/**
*
* @author BetaSteward_at_googlemail.com
*/
public class TargetPermanent extends TargetObject {

    protected FilterPermanent filter;

    public TargetPermanent() {
        this(1, 1, new FilterPermanent(), false);
    }
   
    public TargetPermanent(FilterPermanent filter) {
        this(1, 1, filter, false);
    }

    public TargetPermanent(int numTargets, FilterPermanent filter) {
        this(numTargets, numTargets, filter, false);
    }

    public TargetPermanent(int minNumTargets, int maxNumTargets, FilterPermanent filter, boolean notTarget) {
        this.minNumberOfTargets = minNumTargets;
        this.maxNumberOfTargets = maxNumTargets;
        this.zone = Zone.BATTLEFIELD;
        this.filter = filter;
        this.targetName = filter.getMessage();
        this.notTarget = notTarget;
    }

    public TargetPermanent(final TargetPermanent target) {
        super(target);
        this.filter = target.filter.copy();
    }

    @Override
    public boolean canTarget(UUID id, Ability source, Game game) {
        return canTarget(source.getControllerId(), id, source, game);
    }

    @Override
    public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
        Permanent permanent = game.getPermanent(id);
        if (permanent != null) {
            if (source != null) {
                //1. TODO: check for replacement effects
                //2. We need to check both source.getId() and source.getSourceId()
                // first for protection from spells or abilities (e.g. protection from colored spells, r1753)
                // second for protection from sources (e.g. protection from artifacts + equip ability)
                if (!isNotTarget()) {
                    if (!permanent.canBeTargetedBy(game.getObject(source.getId()), controllerId, game) ||
                            !permanent.canBeTargetedBy(game.getObject(source.getSourceId()), controllerId, game)) {
                        return false;
                    }
                }
                return filter.match(permanent, source.getSourceId(), controllerId, game);
            } else {
                return filter.match(permanent, null, controllerId, game);
            }
        }
        return false;
    }

    public boolean canTarget(UUID controllerId, UUID id, UUID sourceId, Game game, boolean flag) {
        Permanent permanent = game.getPermanent(id);
        if (permanent != null) {
            return filter.match(permanent, sourceId, controllerId, game);
        }
        return false;
    }

    @Override
    public FilterPermanent getFilter() {
        return this.filter;
    }

    /**
     * Checks if there are enough {@link Permanent} that can be chosen.
     *
     * Takes into account notTarget parameter, in case it's true doesn't check for protection, shroud etc.
     *
     * @param sourceId - the target event source
     * @param sourceControllerId - controller of the target event source
     * @param game
     * @return - true if enough valid {@link Permanent} exist
     */
    @Override
    public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
        int remainingTargets = this.minNumberOfTargets - targets.size();
        if (remainingTargets <= 0) {
            return true;
        }
        int count = 0;
        MageObject targetSource = game.getObject(sourceId);
        for (Permanent permanent: game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) {
            if (!targets.containsKey(permanent.getId())) {
                if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) {
                    count++;
                    if (count >= remainingTargets) {
                        return true;
                    }
                }
            }
        }
        return false;
    }

    /**
     * Checks if there are enough {@link Permanent} that can be selected.  Should not be used
     * for Ability targets since this does not check for protection, shroud etc.
     *
     * @param sourceControllerId - controller of the select event
     * @param game
     * @return - true if enough valid {@link Permanent} exist
     */
    @Override
    public boolean canChoose(UUID sourceControllerId, Game game) {
        int remainingTargets = this.minNumberOfTargets - targets.size();
        if (remainingTargets == 0) {
            // if we return true, then AnowonTheRuinSage will hang for AI when no targets in play
            // TODO: retest Anowon the Ruin Sage
            return true;
        }
        int count = 0;
        for (Permanent permanent: game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) {
            if (!targets.containsKey(permanent.getId())) {
                count++;
                if (count >= remainingTargets) {
                    return true;
                }
            }
        }
        return false;
    }

    @Override
    public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
        Set<UUID> possibleTargets = new HashSet<>();
        MageObject targetSource = game.getObject(sourceId);
         for (Permanent permanent: game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) {
            if (!targets.containsKey(permanent.getId())) {
                if (notTarget || permanent.canBeTargetedBy(targetSource, sourceControllerId, game)) {
                    possibleTargets.add(permanent.getId());
                }
            }
        }
        return possibleTargets;
    }

    @Override
    public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
        Set<UUID> possibleTargets = new HashSet<>();
        for (Permanent permanent: game.getBattlefield().getActivePermanents(filter, sourceControllerId, game)) {
            if (!targets.containsKey(permanent.getId())) {
                possibleTargets.add(permanent.getId());
            }
        }
        return possibleTargets;
    }

    @Override
    public TargetPermanent copy() {
        return new TargetPermanent(this);
    }

}
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