/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.permanent;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.LevelerCard;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.command.Commander;
import mage.game.events.ZoneChangeEvent;
import mage.players.Player;
/**
* @author BetaSteward_at_googlemail.com
*/
public class PermanentCard extends PermanentImpl {
protected int maxLevelCounters;
protected Card card;
public PermanentCard(Card card, UUID controllerId) {
super(card.getId(), card.getOwnerId(), controllerId, card.getName());
this.card = card.copy();
init(card);
}
protected PermanentCard(UUID id, Card card, UUID controllerId) {
super(card.getId(), card.getOwnerId(), controllerId, card.getName());
this.card = card.copy();
init(card);
}
private void init(Card card) {
copyFromCard(card);
/*if (card.getCardType().contains(CardType.PLANESWALKER)) {
this.loyalty = new MageInt(card.getLoyalty().getValue());
}*/
if (card instanceof LevelerCard) {
maxLevelCounters = ((LevelerCard) card).getMaxLevelCounters();
}
}
public PermanentCard(final PermanentCard permanent) {
super(permanent);
this.card = permanent.card.copy();
this.maxLevelCounters = permanent.maxLevelCounters;
}
@Override
public void reset(Game game) {
// when the permanent is reset, copy all original values from the card
// must copy card each reset so that the original values don't get modified
copyFromCard(card);
super.reset(game);
}
protected void copyFromCard(Card card) {
this.name = card.getName();
this.abilities.clear();
this.abilities.addAll(card.getAbilities().copy());
this.abilities.setControllerId(this.controllerId);
this.watchers.addAll(card.getWatchers());
this.cardType.clear();
this.cardType.addAll(card.getCardType());
this.color = card.getColor().copy();
this.manaCost = card.getManaCost().copy();
this.power = card.getPower().copy();
this.toughness = card.getToughness().copy();
if (card instanceof PermanentCard) {
this.maxLevelCounters = ((PermanentCard) card).maxLevelCounters;
}
this.subtype.clear();
this.subtype.addAll(card.getSubtype());
this.supertype.clear();
this.supertype.addAll(card.getSupertype());
this.expansionSetCode = card.getExpansionSetCode();
this.rarity = card.getRarity();
this.cardNumber = card.getCardNumber();
this.usesVariousArt = card.getUsesVariousArt();
this.zoneChangeCounter = card.getZoneChangeCounter();
canTransform = card.canTransform();
if (canTransform) {
secondSideCard = card.getSecondCardFace();
nightCard = card.isNightCard();
}
this.flipCard = card.isFlipCard();
this.flipCardName = card.getFlipCardName();
this.morphCard = card.isMorphCard();
this.faceDown = card.isFaceDown();
}
public Card getCard() {
return card;
}
@Override
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag) {
return moveToZone(toZone, sourceId, game, flag, null);
}
@Override
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag, ArrayList<UUID> appliedEffects) {
Zone fromZone = game.getState().getZone(objectId);
Player controller = game.getPlayer(controllerId);
if (controller != null && controller.removeFromBattlefield(this, game)) {
if (isFaceDown() && isMorphCard()) {
setFaceDown(false);
game.getCard(this.getId()).setFaceDown(false); //TODO: Do this in a better way
}
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, controllerId, fromZone, toZone, appliedEffects);
if (!game.replaceEvent(event)) {
Player owner = game.getPlayer(ownerId);
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
if (owner != null) {
this.setControllerId(ownerId); // neccessary for e.g. abilities in graveyard or hand to not have a controller != owner
switch (event.getToZone()) {
case GRAVEYARD:
owner.putInGraveyard(card, game, !flag);
break;
case HAND:
owner.getHand().add(card);
break;
case EXILED:
game.getExile().getPermanentExile().add(card);
break;
case COMMAND:
game.addCommander(new Commander(card));
break;
case LIBRARY:
if (flag) {
owner.getLibrary().putOnTop(card, game);
} else {
owner.getLibrary().putOnBottom(card, game);
}
break;
case BATTLEFIELD:
//should never happen
break;
}
game.setZone(objectId, event.getToZone());
game.addSimultaneousEvent(event);
return game.getState().getZone(objectId) == toZone;
}
}
}
return false;
}
@Override
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game) {
return moveToExile(exileId, name, sourceId, game, null);
}
@Override
public boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, ArrayList<UUID> appliedEffects) {
Zone fromZone = game.getState().getZone(objectId);
if (isMorphCard() && isFaceDown()) {
setFaceDown(false);
game.getCard(this.getId()).setFaceDown(false); //TODO: Do this in a better way
}
Player controller = game.getPlayer(controllerId);
if (controller != null && controller.removeFromBattlefield(this, game)) {
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, ownerId, fromZone, Zone.EXILED, appliedEffects);
if (!game.replaceEvent(event)) {
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
if (exileId == null) {
game.getExile().getPermanentExile().add(card);
} else {
game.getExile().createZone(exileId, name).add(card);
}
game.setZone(objectId, event.getToZone());
game.addSimultaneousEvent(event);
return true;
}
}
return false;
}
@Override
public PermanentCard copy() {
return new PermanentCard(this);
}
public int getMaxLevelCounters() {
return this.maxLevelCounters;
}
@Override
public boolean turnFaceUp(Game game, UUID playerId) {
if (super.turnFaceUp(game, playerId)) {
card.setFaceDown(false);
return true;
}
return false;
}
@Override
public boolean turnFaceDown(Game game, UUID playerId) {
if (super.turnFaceDown(game, playerId)) {
card.setFaceDown(true);
return true;
}
return false;
}
@Override
public void adjustTargets(Ability ability, Game game) {
card.adjustTargets(ability, game);
}
@Override
public void adjustCosts(Ability ability, Game game) {
card.adjustCosts(ability, game);
}
@Override
public void adjustChoices(Ability ability, Game game) {
card.adjustChoices(ability, game);
}
@Override
public void setFaceDown(boolean value) {
super.setFaceDown(value);
if (card != null) {
card.setFaceDown(value);
}
}
}