Package mage.game

Source Code of mage.game.GameCommanderImpl

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package mage.game;

import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EmptyEffect;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continious.CommanderManaReplacementEffect;
import mage.abilities.effects.common.continious.CommanderReplacementEffect;
import mage.abilities.effects.common.cost.CommanderCostModification;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.MultiplayerAttackOption;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.watchers.common.CommanderCombatDamageWatcher;

public abstract class GameCommanderImpl extends GameImpl {

    private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
    private final Set<CommanderCombatDamageWatcher> commanderCombatWatcher = new HashSet<>();
   
    protected boolean alsoLibrary; // replace also commander going to library

    public GameCommanderImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
        super(attackOption, range, freeMulligans, startLife);
    }

    public GameCommanderImpl(final GameCommanderImpl game) {
        super(game);
    }

    @Override
    protected void init(UUID choosingPlayerId, GameOptions gameOptions) {
        super.init(choosingPlayerId, gameOptions);
        Ability ability = new SimpleStaticAbility(Zone.COMMAND, new EmptyEffect("Commander effects"));
        //Move commander to command zone
        for (UUID playerId: state.getPlayerList(startingPlayerId)) {
            Player player = getPlayer(playerId);
            if (player != null){
                if (player.getSideboard().size() > 0){
                    Card commander =  getCard((UUID)player.getSideboard().toArray()[0]);
                    if (commander != null) {
                        player.setCommanderId(commander.getId());
                        commander.moveToZone(Zone.COMMAND, null, this, true);
                        ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoLibrary));
                        ability.addEffect(new CommanderCostModification(commander.getId()));
                        ability.addEffect(new CommanderManaReplacementEffect(player.getId(), commander.getSpellAbility().getManaCosts().getMana()));
                        getState().setValue(commander.getId() + "_castCount", 0);
                        CommanderCombatDamageWatcher watcher = new CommanderCombatDamageWatcher(commander.getId());
                        getState().getWatchers().add(watcher);
                        this.commanderCombatWatcher.add(watcher);
                        watcher.addCardInfoToCommander(this);
                    }
                }
            }

        }
        this.getState().addAbility(ability, this.getId(), null);
        state.getTurnMods().add(new TurnMod(startingPlayerId, PhaseStep.DRAW));
    }


    //20130711
    /*903.8. The Commander variant uses an alternate mulligan rule.
     * Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand face down.
     * Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way.
     * That player may look at all cards exiled this way while taking mulligans.
     * Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
     * */
    //TODO implement may look at exile cards
    @Override
    public void mulligan(UUID playerId) {
        Player player = getPlayer(playerId);
        TargetCardInHand target = new TargetCardInHand(1, player.getHand().size(), new FilterCard("card to mulligan"));
        target.setNotTarget(true);
        target.setRequired(false);
        if (player.choose(Outcome.Exile, player.getHand(), target, this)){
            int numCards = target.getTargets().size();
            for(UUID uuid : target.getTargets()){
                Card card = player.getHand().get(uuid, this);
                if(card != null){
                    if(!mulliganedCards.containsKey(playerId)){
                        mulliganedCards.put(playerId, new CardsImpl());
                    }
                    card.setFaceDown(true);
                    card.moveToExile(null, "", null, this);
                    mulliganedCards.get(playerId).add(card);
                }
            }
            int deduction = 1;
            if (freeMulligans > 0) {
                if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
                    int used = usedFreeMulligans.get(player.getId());
                    if (used < freeMulligans ) {
                        deduction = 0;
                        usedFreeMulligans.put(player.getId(), used+1);
                    }
                } else {
                    deduction = 0;{

                }
                    usedFreeMulligans.put(player.getId(), 1);
                }
            }
            player.drawCards(numCards - deduction, this);
            fireInformEvent(new StringBuilder(player.getName())
                    .append(" mulligans ")
                    .append(numCards)
                    .append(numCards == 1? " card":" cards")
                    .append(deduction == 0 ? " for free and draws ":" down to ")
                    .append(Integer.toString(player.getHand().size()))
                    .append(player.getHand().size() <= 1? " card":" cards").toString());
        }
    }

    @Override
    public void endMulligan(UUID playerId){
        //return cards to
        Player player = getPlayer(playerId);
        if(player != null && mulliganedCards.containsKey(playerId)){
            for(Card card : mulliganedCards.get(playerId).getCards(this)){
                if(card != null){
                    card.setFaceDown(false);
                    card.moveToZone(Zone.LIBRARY, null, this, false);
                }
            }
            if(mulliganedCards.get(playerId).size() > 0){
                player.shuffleLibrary(this);
            }
        }
    }

    /* 20130711
     *903.14a A player that’s been dealt 21 or more combat damage by the same commander
     * over the course of the game loses the game. (This is a state-based action. See rule 704.)
     *
     */
    @Override
    protected boolean checkStateBasedActions() {
        for (CommanderCombatDamageWatcher damageWatcher: commanderCombatWatcher) {
            for(Map.Entry<UUID, Integer> entrySet : damageWatcher.getDamageToPlayer().entrySet()){
                if (entrySet.getValue() > 20) {
                    Player player = getPlayer(entrySet.getKey());
                    if (player != null && player.isInGame()){
                        player.lost(this);
                    }
                }
            }
        }
        return super.checkStateBasedActions();
    }

    @Override
    public Set<UUID> getOpponents(UUID playerId) {
        Set<UUID> opponents = new HashSet<>();
        for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
            if (!opponentId.equals(playerId)) {
                opponents.add(opponentId);
            }
        }
        return opponents;
    }

    @Override
    public boolean isOpponent(Player player, UUID playerToCheck) {
       return !player.getId().equals(playerToCheck);
    }

    public void setAlsoLibrary(boolean alsoLibrary) {
        this.alsoLibrary = alsoLibrary;
    }

}
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