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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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package mage.abilities.keyword;
import java.util.UUID;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.effects.common.AttachEffect;
import mage.constants.Outcome;
import mage.constants.TimingRule;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetControlledCreaturePermanent;
/**
* @author BetaSteward_at_googlemail.com
*/
public class EquipAbility extends ActivatedAbilityImpl {
public EquipAbility(Outcome outcome, Cost cost) {
this(outcome, cost, new TargetControlledCreaturePermanent());
}
public EquipAbility(Outcome outcome, Cost cost, Target target) {
super(Zone.BATTLEFIELD, new AttachEffect(outcome, "Equip"), cost);
this.addTarget(target);
this.timing = TimingRule.SORCERY;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if(super.canActivate(playerId, game)){
Permanent permanent = game.getPermanent(sourceId);
if(permanent != null && permanent.hasSubtype("Equipment")){
return true;
}
}
return false;
}
public EquipAbility(final EquipAbility ability) {
super(ability);
}
@Override
public EquipAbility copy() {
return new EquipAbility(this);
}
@Override
public String getRule() {
StringBuilder sb = new StringBuilder("Equip ").append(costs.getText()).append(manaCosts.getText());
sb.append(" (").append(manaCosts.getText()).append(": <i>Attach to target creature you control. Equip only as a sorcery.)</i>").toString();
return sb.toString();
}
}