Package mage.abilities.keyword

Source Code of mage.abilities.keyword.DevourAbility

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package mage.abilities.keyword;

import mage.constants.Zone;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.DevourEffect;
import mage.abilities.effects.common.DevourEffect.DevourFactor;

/**
* 502.82. Devour
*
* 502.82a Devour is a static ability. "Devour N" means "As this object comes into play,
* you may sacrifice any number of creatures. This permanent comes into play with N +1/+1
* counters on it for each creature sacrificed this way."
*
* 502.82b Some objects have abilities that refer to the number of creatures the permanent
* devoured. "It devoured" means "sacrificed as a result of its devour ability as it came
* into play."
*
* Devour appears only on creature cards.
*
* A creature with devour can devour other creatures no matter how it comes into play.
*
* You may choose to not sacrifice any creatures.
*
* If you play a creature with devour as a spell, you choose how many and which creatures
* to devour as part of the resolution of that spell. (It can't be countered at this point.)
* The same is true of a spell or ability that lets you put a creature with devour into play.
*
* You may sacrifice only creatures that are already in play. If a creature with devour and
* another creature are coming into play under your control at the same time, the creature
* with devour can't devour that other creature. The creature with devour also can't devour
* itself.
*
* If multiple creatures with devour are coming into play under your control at the same time,
* you may use each one's devour ability. A creature you already control can be devoured by
* only one of them, however. (In other words, you can't sacrifice the same creature to satisfy
* multiple devour abilities.) All creatures devoured this way are sacrificed at the same time.
*
* @author LevelX2
*/

public class DevourAbility extends SimpleStaticAbility {



   public DevourAbility(DevourFactor devourFactor) {
        super(Zone.BATTLEFIELD, new DevourEffect(devourFactor));
    }

    public DevourAbility(final DevourAbility ability) {
        super(ability);
    }

    @Override
    public DevourAbility copy() {
        return new DevourAbility(this);
    }
}
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