Package mage.abilities.keyword

Source Code of mage.abilities.keyword.AnnihilatorEffect

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package mage.abilities.keyword;

import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;

import java.util.UUID;

/**
* 702.84. Annihilator 702.84a Annihilator is a triggered ability. "Annihilator
* N" means "Whenever this creature attacks, defending player sacrifices N
* permanents."
*
* 702.84b If a creature has multiple instances of annihilator, each triggers
* separately.
*
* @author maurer.it_at_gmail.com
*/
public class AnnihilatorAbility extends TriggeredAbilityImpl {

    int count;

    public AnnihilatorAbility(int count) {
        super(Zone.BATTLEFIELD, new AnnihilatorEffect(count), false);
        this.count = count;
    }

    public AnnihilatorAbility(final AnnihilatorAbility ability) {
        super(ability);
        this.count = ability.count;
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId())) {
            return true;
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Annihilator " + count;
    }

    @Override
    public AnnihilatorAbility copy() {
        return new AnnihilatorAbility(this);
    }

}

class AnnihilatorEffect extends OneShotEffect {

    private final int count;
    private static final FilterControlledPermanent filter = new FilterControlledPermanent();

    AnnihilatorEffect(int count) {
        super(Outcome.Sacrifice);
        this.count = count;
    }

    AnnihilatorEffect(AnnihilatorEffect effect) {
        super(effect);
        this.count = effect.count;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        UUID defenderId = game.getCombat().getDefenderId(source.getSourceId());
        Player player = game.getPlayer(defenderId);

        //Defender may be a planeswalker.
        if (player == null) {
            Permanent permanent = game.getPermanent(defenderId);
            if (permanent != null) {
                player = game.getPlayer(permanent.getControllerId());
            }
        }
       
        if (player != null) {
            int amount = Math.min(count, game.getBattlefield().countAll(filter, player.getId(), game));
            Target target = new TargetControlledPermanent(amount, amount, filter, false);

            //A spell or ability could have removed the only legal target this player
            //had, if thats the case this ability should fizzle.
            if (target.canChoose(player.getId(), game)) {
                boolean abilityApplied = false;
                while (!target.isChosen() && target.canChoose(player.getId(), game) && player.isInGame()) {
                    player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
                }

                for (int idx = 0; idx < target.getTargets().size(); idx++) {
                    Permanent permanent = game.getPermanent((UUID) target.getTargets().get(idx));

                    if (permanent != null) {
                        abilityApplied |= permanent.sacrifice(source.getSourceId(), game);
                    }
                }

                return abilityApplied;
            }
        }
        return false;
    }

    @Override
    public AnnihilatorEffect copy() {
        return new AnnihilatorEffect(this);
    }

}
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