Package mage.abilities.effects.common.discard

Source Code of mage.abilities.effects.common.discard.DiscardHandAllEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.abilities.effects.common.discard;

import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;

/**
* @author mluds
*/
public class DiscardHandAllEffect extends OneShotEffect {

    public DiscardHandAllEffect() {
        super(Outcome.Discard);
        this.staticText = "Each player discards his or her hand";
    }

    public DiscardHandAllEffect(final DiscardHandAllEffect effect) {
        super(effect);
    }

    @Override
    public DiscardHandAllEffect copy() {
        return new DiscardHandAllEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player sourcePlayer = game.getPlayer(source.getControllerId());
        for (UUID playerId : sourcePlayer.getInRange()) {
            Player player = game.getPlayer(playerId);
            if (player != null) {
                Set<Card> cards = player.getHand().getCards(game);
                for (Card card : cards) {
                    player.discard(card, source, game);
                }
            }
  }
        return true;
    }
}
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