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package mage.abilities.effects.common.counter;
import java.io.Serializable;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.Outcome;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetPermanentOrPlayerWithCounter;
/**
* @author nantuko
*/
public class ProliferateEffect extends OneShotEffect {
public ProliferateEffect() {
super(Outcome.Benefit);
staticText = "Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)";
}
public ProliferateEffect(ProliferateEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Target target = new TargetPermanentOrPlayerWithCounter(0, Integer.MAX_VALUE, true);
//A spell or ability could have removed the only legal target this player
//had, if thats the case this ability should fizzle.
if (target.canChoose(controller.getId(), game)) {
boolean abilityApplied = false;
Map<String, Serializable> options = new HashMap<>();
options.put("UI.right.btn.text", "Done");
while (target.canChoose(controller.getId(), game)) {
if (controller.choose(Outcome.Benefit, target, source.getSourceId(), game, options)) {
break;
}
}
for (int idx = 0; idx < target.getTargets().size(); idx++) {
UUID chosen = (UUID) target.getTargets().get(idx);
Permanent permanent = game.getPermanent(chosen);
if (permanent != null) {
if (permanent.getCounters().size() > 0) {
if (permanent.getCounters().size() == 1) {
for (Counter counter : permanent.getCounters().values()) {
permanent.addCounters(counter.getName(), 1, game);
}
} else {
Choice choice = new ChoiceImpl(true);
Set<String> choices = new HashSet<>();
for (Counter counter : permanent.getCounters().values()) {
choices.add(counter.getName());
}
choice.setChoices(choices);
choice.setMessage("Choose a counter to proliferate (" + permanent.getName() + ")");
controller.choose(Outcome.Benefit, choice, game);
for (Counter counter : permanent.getCounters().values()) {
if (counter.getName().equals(choice.getChoice())) {
permanent.addCounters(counter.getName(), 1, game);
break;
}
}
}
}
} else {
Player player = game.getPlayer(chosen);
if (player != null) {
if (player.getCounters().size() > 0) {
if (player.getCounters().size() == 1) {
for (Counter counter : player.getCounters().values()) {
Counter newCounter = new Counter(counter.getName());
player.addCounters(newCounter, game);
}
} else {
Choice choice = new ChoiceImpl(true);
Set<String> choices = new HashSet<>();
for (Counter counter : player.getCounters().values()) {
choices.add(counter.getName());
}
choice.setChoices(choices);
choice.setMessage("Choose a counter to proliferate (" + player.getName() + ")");
controller.choose(Outcome.Benefit, choice, game);
for (Counter counter : player.getCounters().values()) {
if (counter.getName().equals(choice.getChoice())) {
Counter newCounter = new Counter(counter.getName());
player.addCounters(newCounter, game);
break;
}
}
}
}
}
}
}
return abilityApplied;
}
return false;
}
@Override
public ProliferateEffect copy() {
return new ProliferateEffect(this);
}
}