/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.abilities.effects.common.continious;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SetPowerToughnessTargetEffect extends ContinuousEffectImpl {
private DynamicValue power;
private DynamicValue toughness;
public SetPowerToughnessTargetEffect(DynamicValue power, DynamicValue toughness, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
}
public SetPowerToughnessTargetEffect(int power, int toughness, Duration duration) {
this(new StaticValue(power), new StaticValue(toughness), duration);
}
public SetPowerToughnessTargetEffect(final SetPowerToughnessTargetEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
}
@Override
public SetPowerToughnessTargetEffect copy() {
return new SetPowerToughnessTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean result = false;
for (UUID targetId: this.getTargetPointer().getTargets(game, source)) {
Permanent target = game.getPermanent(targetId);
if (target != null) {
target.getPower().setValue(power.calculate(game, source, this));
target.getToughness().setValue(toughness.calculate(game, source, this));
result = true;
}
}
return result;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
sb.append("target ").append(mode.getTargets().get(0).getTargetName()).append(" has base power and toughness ");
sb.append(power).append("/").append(toughness).append(" ").append(duration.toString());
return sb.toString();
}
}