/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.abilities.effects.common.continious;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com, North
*/
public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl {
private DynamicValue amount;
private int power;
private int toughness;
public SetPowerToughnessSourceEffect(DynamicValue amount, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.amount = amount;
staticText = "{this}'s power and toughness are each equal to the number of " + amount.getMessage();
}
public SetPowerToughnessSourceEffect(int power, int toughness, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
staticText = "{this}'s power and toughness is " + power + "/" + toughness + " " + duration.toString();
}
public SetPowerToughnessSourceEffect(final SetPowerToughnessSourceEffect effect) {
super(effect);
this.amount = effect.amount;
this.power = effect.power;
this.toughness = effect.toughness;
}
@Override
public SetPowerToughnessSourceEffect copy() {
return new SetPowerToughnessSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
if (mageObject == null) {
return false;
}
if (amount != null) {
int value = amount.calculate(game, source, this);
mageObject.getPower().setValue(value);
mageObject.getToughness().setValue(value);
return true;
} else {
if (power != Integer.MIN_VALUE) {
mageObject.getPower().setValue(power);
}
if (toughness != Integer.MIN_VALUE) {
mageObject.getToughness().setValue(toughness);
}
}
return true;
}
}