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package mage.abilities.effects.common.continious;
import java.util.Locale;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class SetPowerToughnessAllEffect extends ContinuousEffectImpl {
private FilterPermanent filter;
private DynamicValue power;
private DynamicValue toughness;
private boolean lockedInPT;
public SetPowerToughnessAllEffect(int power, int toughness, Duration duration) {
this(new StaticValue(power), new StaticValue(toughness), duration, new FilterCreaturePermanent("Creatures"), true);
}
public SetPowerToughnessAllEffect(int power, int toughness, Duration duration, FilterPermanent filter, boolean lockedInPT) {
this(new StaticValue(power), new StaticValue(toughness), duration, filter, lockedInPT);
}
public SetPowerToughnessAllEffect(DynamicValue power, DynamicValue toughness, Duration duration, FilterPermanent filter, boolean lockedInPT) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
this.filter = filter;
this.lockedInPT = lockedInPT;
}
public SetPowerToughnessAllEffect(final SetPowerToughnessAllEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
this.filter = effect.filter;
this.lockedInPT = effect.lockedInPT;
}
@Override
public SetPowerToughnessAllEffect copy() {
return new SetPowerToughnessAllEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (affectedObjectsSet) {
for (Permanent perm: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
objects.add(perm.getId());
}
}
if (lockedInPT) {
power = new StaticValue(power.calculate(game, source, this));
toughness = new StaticValue(toughness.calculate(game, source, this));
}
}
@Override
public boolean apply(Game game, Ability source) {
int newPower = power.calculate(game, source, this);
int newToughness = toughness.calculate(game, source, this);
if (affectedObjectsSet) {
for (UUID permanentId :objects) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.getPower().setValue(newPower);
permanent.getToughness().setValue(newToughness);
}
}
} else {
for (Permanent permanent: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
permanent.getPower().setValue(newPower);
permanent.getToughness().setValue(newToughness);
}
}
return true;
}
@Override
public String getText(Mode mode) {
StringBuilder sb = new StringBuilder();
sb.append(filter.getMessage());
if (filter.getMessage().toLowerCase(Locale.ENGLISH).startsWith("Each ")) {
sb.append(" has base power and toughness ");
} else {
sb.append(" have base power and toughness ");
}
sb.append(power).append("/").append(toughness);
if (!duration.toString().isEmpty()) {
sb.append(" ").append(duration.toString());
}
return sb.toString();
}
}