/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continious;
import java.util.Locale;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.UUID;
import mage.cards.Card;
import mage.constants.PhaseStep;
import mage.game.turn.Step;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainAbilityTargetEffect extends ContinuousEffectImpl {
protected Ability ability;
// shall a card gain the ability (otherwise permanent)
private boolean onCard;
// Duration until next phase step of player
private PhaseStep durationPhaseStep = null;
private UUID durationPlayerId;
private boolean sameStep;
public GainAbilityTargetEffect(Ability ability, Duration duration) {
this(ability, duration, null);
}
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule) {
this(ability, duration, rule, false);
}
public GainAbilityTargetEffect(Ability ability, Duration duration, String rule, boolean onCard) {
super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA,
ability.getEffects().size() > 0 ? ability.getEffects().get(0).getOutcome() : Outcome.AddAbility);
this.ability = ability;
staticText = rule;
this.onCard = onCard;
}
public GainAbilityTargetEffect(final GainAbilityTargetEffect effect) {
super(effect);
this.ability = effect.ability.copy();
this.onCard = effect.onCard;
this.durationPhaseStep = effect.durationPhaseStep;
this.durationPlayerId = effect.durationPlayerId;
this.sameStep = effect.sameStep;
}
/**
* Used to set a duration to the next durationPhaseStep of the
* first controller of the effect.
*
* @param phaseStep
*/
public void setDurationToPhase(PhaseStep phaseStep) {
durationPhaseStep = phaseStep;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (durationPhaseStep != null) {
durationPlayerId = source.getControllerId();
sameStep = true;
}
}
@Override
public boolean isInactive(Ability source, Game game) {
if (durationPhaseStep != null && durationPhaseStep.equals(game.getPhase().getStep().getType()))
{
if (!sameStep && game.getActivePlayerId().equals(durationPlayerId) || game.getPlayer(durationPlayerId).hasReachedNextTurnAfterLeaving()) {
return true;
}
} else {
sameStep = false;
}
return false;
}
@Override
public GainAbilityTargetEffect copy() {
return new GainAbilityTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int affectedTargets = 0;
if (onCard) {
for (UUID cardId : targetPointer.getTargets(game, source)) {
Card card = game.getCard(cardId);
if (card != null) {
card.addAbility(ability);
affectedTargets++;
}
}
if (duration.equals(Duration.OneUse)) {
discard();
}
} else {
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(permanentId);
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game);
affectedTargets++;
}
}
}
if (duration.equals(Duration.Custom) && affectedTargets == 0) {
this.discard();
}
return affectedTargets > 0;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
Target target = mode.getTargets().get(0);
if(target.getMaxNumberOfTargets() > 1){
if (target.getNumberOfTargets() < target.getMaxNumberOfTargets()) {
sb.append("Up to");
}
sb.append(target.getMaxNumberOfTargets()).append(" target ").append(target.getTargetName()).append(" gain ");
} else {
if (!target.getTargetName().toUpperCase().startsWith("ANOTHER")) {
sb.append("Target ");
}
sb.append(target.getTargetName()).append(" gains ");
}
if (durationPhaseStep != null) {
sb.append(" until your next ").append(durationPhaseStep.toString().toLowerCase(Locale.ENGLISH));
}
if (!duration.toString().isEmpty()) {
sb.append(ability.getRule()).append(" ").append(duration.toString());
}
return sb.toString();
}
}