/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.abilities.effects.common.continious;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.effects.WhileConditionContiniousEffect;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class BoostSourceWhileControlsEffect extends WhileConditionContiniousEffect {
private final int power;
private final int toughness;
private final String filterDescription;
public BoostSourceWhileControlsEffect(FilterPermanent filter, int power, int toughness) {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, new PermanentsOnTheBattlefieldCondition(filter), Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
this.filterDescription = filter.getMessage();
staticText = "{this} gets "
+ String.format("%1$+d/%2$+d", power, toughness)
+ " as long as you control "
+ (filterDescription.startsWith("an ") ? "":"a ")
+ filterDescription;
}
public BoostSourceWhileControlsEffect(final BoostSourceWhileControlsEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
this.filterDescription = effect.filterDescription;
}
@Override
public BoostSourceWhileControlsEffect copy() {
return new BoostSourceWhileControlsEffect(this);
}
@Override
public boolean applyEffect(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.addPower(power);
permanent.addToughness(toughness);
}
return true;
}
}