/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continious;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class BoostSourceEffect extends ContinuousEffectImpl implements SourceEffect {
private DynamicValue power;
private DynamicValue toughness;
private boolean lockedIn;
public BoostSourceEffect(int power, int toughness, Duration duration) {
this(new StaticValue(power), new StaticValue(toughness), duration, false);
}
public BoostSourceEffect(DynamicValue power, DynamicValue toughness, Duration duration) {
this(power, toughness, duration, false);
}
/**
* @param power
* @param toughness
* @param duration
* @param lockedIn if true, power and toughness will be calculated only once, when the ability resolves
*/
public BoostSourceEffect(DynamicValue power, DynamicValue toughness, Duration duration, boolean lockedIn) {
super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
this.lockedIn = lockedIn;
setText();
}
public BoostSourceEffect(final BoostSourceEffect effect) {
super(effect);
this.power = effect.power.copy();
this.toughness = effect.toughness.copy();
this.lockedIn = effect.lockedIn;
}
@Override
public BoostSourceEffect copy() {
return new BoostSourceEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
getAffectedObjects().add(source.getSourceId());
if (lockedIn) {
power = new StaticValue(power.calculate(game, source, this));
toughness = new StaticValue(toughness.calculate(game, source, this));
}
}
@Override
public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getSourceId());
if (target != null) {
target.addPower(power.calculate(game, source, this));
target.addToughness(toughness.calculate(game, source, this));
return true;
}
return false;
}
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append("{this} gets ");
String p = power.toString();
if(!p.startsWith("-")) {
sb.append("+");
}
sb.append(p).append("/");
String t = toughness.toString();
if(!t.startsWith("-")){
if(t.startsWith("-")) {
sb.append("-");
}
else {
sb.append("+");
}
}
sb.append(t);
if (duration != Duration.WhileOnBattlefield) {
sb.append(" ").append(duration.toString());
}
String message = power.getMessage();
if (message.length() == 0) {
message = toughness.getMessage();
}
if (message.length() > 0) {
sb.append(" for each ");
}
sb.append(message);
staticText = sb.toString();
}
}