Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.WinGameSourceControllerEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.abilities.effects.common;

import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author plopman
*/


public class WinGameSourceControllerEffect extends OneShotEffect {

    public WinGameSourceControllerEffect() {
        super(Outcome.Win);
        this.staticText = "you win the game";
    }

    public WinGameSourceControllerEffect(final WinGameSourceControllerEffect effect) {
        super(effect);
    }

    @Override
    public WinGameSourceControllerEffect copy() {
        return new WinGameSourceControllerEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            player.won(game);
            return true;
        }
        return false;
    }
}
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