Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.TransformSourceEffect

/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.abilities.effects.common;

import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author nantuko
*/
public class TransformSourceEffect extends OneShotEffect {

    private boolean withoutTrigger;
    private boolean fromDayToNight;

    /**
     * @param fromDayToNight Defines whether we transform from "day" side to "night" or vice versa.
     */
    public TransformSourceEffect(boolean fromDayToNight) {
        this(fromDayToNight, false);
    }

    public TransformSourceEffect(boolean fromDayToNight, boolean withoutTrigger) {
        super(Outcome.Transform);
        this.withoutTrigger = withoutTrigger;
        this.fromDayToNight = fromDayToNight;
        staticText = "transform {this}";
    }

    public TransformSourceEffect(final TransformSourceEffect effect) {
        super(effect);
        this.withoutTrigger = effect.withoutTrigger;
        this.fromDayToNight = effect.fromDayToNight;
    }

    @Override
    public TransformSourceEffect copy() {
        return new TransformSourceEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(source.getSourceId());
        if (permanent != null) {
            if (permanent.canTransform()) {
                // check not to transform twice the same side
                if (permanent.isTransformed() != fromDayToNight) {
                    if (withoutTrigger) {                       
                        permanent.setTransformed(fromDayToNight);
                    } else {
                        permanent.transform(game);
                    }
                    if (fromDayToNight) {
                        game.informPlayers(new StringBuilder(permanent.getName()).append(" transforms into ").append(permanent.getSecondCardFace().getName()).toString());                   
                    } else {
                        game.informPlayers(new StringBuilder(permanent.getSecondCardFace().getName()).append(" transforms into ").append(permanent.getName()).toString());                   
                    }
                }
            }
            return true;
        }
        return false;
    }

}
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