/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.target.targetpointer.FixedTarget;
/**
* The controlling player of the source ability has to sacrifice [count] permanents
* that match the [filter].
*
* @author LevelX
*/
public class SacrificeControllerEffect extends SacrificeEffect {
public SacrificeControllerEffect(FilterPermanent filter, DynamicValue count, String preText ) {
super(filter, count, preText);
}
public SacrificeControllerEffect(FilterPermanent filter, int count, String preText ) {
this(filter, new StaticValue(count), preText);
}
public SacrificeControllerEffect(final SacrificeControllerEffect effect ) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
this.targetPointer = new FixedTarget(source.getControllerId());
return super.apply(game, source);
}
@Override
public SacrificeControllerEffect copy() {
return new SacrificeControllerEffect(this);
}
}