Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.LookAtTargetPlayerHandEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.abilities.effects.common;

import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;


/**
*
* @author Quercitron
*/
public class LookAtTargetPlayerHandEffect extends OneShotEffect {

    public LookAtTargetPlayerHandEffect() {
        super(Outcome.Benefit);
        this.staticText = "Look at target player's hand";
    }
   
    public LookAtTargetPlayerHandEffect(final LookAtTargetPlayerHandEffect effect) {
        super(effect);
    }

    @Override
    public LookAtTargetPlayerHandEffect copy() {
        return new LookAtTargetPlayerHandEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player you = game.getPlayer(source.getControllerId());
        Player targetPlayer = game.getPlayer(source.getFirstTarget());
        MageObject sourceObject = game.getObject(source.getSourceId());
        if (you != null && targetPlayer != null) {
            you.lookAtCards(sourceObject != null ? sourceObject.getName() : null, targetPlayer.getHand(), game);
            return true;
        }
        return false;
    }
   
}
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