/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class GainLifeEffect extends OneShotEffect {
private DynamicValue life;
public GainLifeEffect(int life) {
this(new StaticValue(life));
}
public GainLifeEffect(DynamicValue life) {
super(Outcome.GainLife);
this.life = life;
setText();
}
public GainLifeEffect(DynamicValue life, String rule) {
super(Outcome.GainLife);
this.life = life;
staticText = rule;
}
public GainLifeEffect(final GainLifeEffect effect) {
super(effect);
this.life = effect.life.copy();
}
@Override
public GainLifeEffect copy() {
return new GainLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.gainLife(life.calculate(game, source, this), game);
}
return true;
}
private void setText() {
if (!staticText.isEmpty()) {
return;
}
StringBuilder sb = new StringBuilder();
String message = life.getMessage();
if (sb.length() > 0) {
sb.append("you gain ");
} else {
sb.append("You gain ");
}
if (message.isEmpty() || !message.equals("1")) {
sb.append(life).append(" ");
}
sb.append("life");
if (message.length() > 0) {
sb.append(message.equals("1") ? " equal to the number of " : " for each ");
sb.append(message);
}
staticText = sb.toString();
}
}