/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.abilities.effects.common;
import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageMultiEffect extends OneShotEffect {
protected DynamicValue amount;
public DamageMultiEffect(int amount) {
this(new StaticValue(amount));
}
public DamageMultiEffect(DynamicValue amount) {
super(Outcome.Damage);
this.amount = amount;
}
public DamageMultiEffect(final DamageMultiEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public DamageMultiEffect copy() {
return new DamageMultiEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (source.getTargets().size() > 0) {
Target multiTarget = source.getTargets().get(0);
for (UUID target: multiTarget.getTargets()) {
Permanent permanent = game.getPermanent(target);
if (permanent != null) {
permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
}
else {
Player player = game.getPlayer(target);
if (player != null) {
player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
}
}
}
}
return true;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder();
sb.append("{source} deals ").append(amount.toString());
sb.append(" damage divided as you choose among any number of target ").append(mode.getTargets().get(0).getTargetName());
return sb.toString();
}
}