Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.DamageMultiEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.abilities.effects.common;

import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageMultiEffect extends OneShotEffect {

    protected DynamicValue amount;

    public DamageMultiEffect(int amount) {
        this(new StaticValue(amount));
    }

    public DamageMultiEffect(DynamicValue amount) {
        super(Outcome.Damage);
        this.amount = amount;
    }

    public DamageMultiEffect(final DamageMultiEffect effect) {
        super(effect);
        this.amount = effect.amount;
    }

    @Override
    public DamageMultiEffect copy() {
        return new DamageMultiEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        if (source.getTargets().size() > 0) {
            Target multiTarget = source.getTargets().get(0);
            for (UUID target: multiTarget.getTargets()) {
                Permanent permanent = game.getPermanent(target);
                if (permanent != null) {
                    permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
                }
                else {
                    Player player = game.getPlayer(target);
                    if (player != null) {
                        player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true);
                    }
                }
            }
        }
        return true;
    }

    @Override
    public String getText(Mode mode) {
        if (staticText != null && !staticText.isEmpty()) {
            return staticText;
        }
        StringBuilder sb = new StringBuilder();
        sb.append("{source} deals ").append(amount.toString());
        sb.append(" damage divided as you choose among any number of target ").append(mode.getTargets().get(0).getTargetName());
        return sb.toString();
    }
}
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