Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.DamageControllerEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*/

package mage.abilities.effects.common;

import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageControllerEffect extends OneShotEffect {

    protected DynamicValue amount;
    protected boolean preventable;

    public DamageControllerEffect(int amount) {
        this(amount, true);
    }

    public DamageControllerEffect(int amount, boolean preventable) {
        super(Outcome.Damage);
        this.amount = new StaticValue(amount);
        this.preventable = preventable;
    }

    public DamageControllerEffect(DynamicValue amount) {
        super(Outcome.Damage);
        this.amount = amount;
        this.preventable = true;
    }
       
    public int getAmount() {
        if (amount instanceof StaticValue) {
            return amount.calculate(null, null, this);
        } else {
            return 0;
        }
    }

    public DamageControllerEffect(final DamageControllerEffect effect) {
        super(effect);
        this.amount = effect.amount;
        this.preventable = effect.preventable;
    }

    @Override
    public DamageControllerEffect copy() {
        return new DamageControllerEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, preventable);
            return true;
        }
        return false;
    }
   
    @Override
    public String getText(Mode mode) {
        if (staticText != null && !staticText.isEmpty()) {
            return staticText;
        }
        StringBuilder sb = new StringBuilder();
        String message = amount.getMessage();
        sb.append("{source} deals ");
        if (message.isEmpty() || !message.equals("1")) {
            sb.append(amount);
        }
        sb.append(" damage to you");
        if (message.length() > 0) {
            if (message.equals("1")) {
                sb.append(" equal to the number of ");
            } else {
                if (message.startsWith("the") || message.startsWith("twice")) {
                    sb.append(" equal to ");
                } else {
                    sb.append(" for each ");
                }
            }
            sb.append(message);
        }
        if (!preventable) {
            sb.append(". The damage can't be prevented");
        }
        return sb.toString();
    }

}
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