/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package mage.abilities.effects.common;
import java.util.List;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageAllEffect extends OneShotEffect {
private FilterPermanent filter;
private DynamicValue amount;
public DamageAllEffect(int amount, FilterPermanent filter) {
this(new StaticValue(amount), filter);
}
public DamageAllEffect(DynamicValue amount, FilterPermanent filter) {
super(Outcome.Damage);
this.amount = amount;
this.filter = filter;
setText();
}
public DamageAllEffect(final DamageAllEffect effect) {
super(effect);
this.amount = effect.amount;
this.filter = effect.filter.copy();
}
@Override
public DamageAllEffect copy() {
return new DamageAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game);
for (Permanent permanent: permanents) {
permanent.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, true);
}
return true;
}
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append("{source} deals ").append(amount.toString()).append(" damage to each ").append(filter.getMessage());
String message = amount.getMessage();
if (message.length() > 0) {
sb.append(" for each ");
}
sb.append(message);
staticText = sb.toString();
}
}