/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.stack.Spell;
/**
* @author BetaSteward_at_googlemail.com
*
*/
public class ChooseNewTargetsTargetEffect extends OneShotEffect {
private boolean forceChange;
private boolean onlyOneTarget;
public ChooseNewTargetsTargetEffect() {
this(false, false);
}
/**
*
* @param forceChange forces the user to choose another target (only targets with maxtargets = 1 supported)
* @param onlyOneTarget only one target can be selected for the change
*/
public ChooseNewTargetsTargetEffect(boolean forceChange, boolean onlyOneTarget) {
super(Outcome.Benefit);
this.forceChange = forceChange;
this.onlyOneTarget = onlyOneTarget;
}
public ChooseNewTargetsTargetEffect(final ChooseNewTargetsTargetEffect effect) {
super(effect);
this.forceChange = effect.forceChange;
this.onlyOneTarget = effect.onlyOneTarget;
}
@Override
public boolean apply(Game game, Ability source) {
Spell spell = game.getStack().getSpell(source.getFirstTarget());
if (spell != null) {
return spell.chooseNewTargets(game, source.getControllerId(), forceChange, onlyOneTarget);
}
return false;
}
@Override
public ChooseNewTargetsTargetEffect copy() {
return new ChooseNewTargetsTargetEffect(this);
}
@Override
public String getText(Mode mode) {
StringBuilder sb = new StringBuilder();
if (forceChange) {
sb.append("Change the target of target ");
} else {
sb.append("You may choose new targets for target ");
}
sb.append(mode.getTargets().get(0).getTargetName());
return sb.toString();
}
}