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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.costs.mana;
import java.util.UUID;
import mage.constants.ColoredManaSymbol;
import mage.constants.ManaType;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.costs.CostImpl;
import mage.abilities.mana.ManaOptions;
import mage.filter.Filter;
import mage.game.Game;
import mage.players.ManaPool;
import mage.players.Player;
public abstract class ManaCostImpl extends CostImpl implements ManaCost {
protected Mana payment;
protected Mana cost;
protected ManaOptions options;
protected Filter sourceFilter;
public ManaCostImpl() {
payment = new Mana();
options = new ManaOptions();
}
public ManaCostImpl(final ManaCostImpl manaCost) {
super(manaCost);
this.payment = manaCost.payment.copy();
this.cost = manaCost.cost.copy();
this.options = manaCost.options.copy();
if (manaCost.sourceFilter != null) {
this.sourceFilter = manaCost.sourceFilter.copy();
}
}
@Override
public Mana getPayment() {
return payment;
}
@Override
public Mana getMana() {
return cost;
}
@Override
public ManaOptions getOptions() {
return options;
}
@Override
public void clearPaid() {
payment.clear();
super.clearPaid();
}
@Override
public Filter getSourceFilter() {
return this.sourceFilter;
}
/*
* Restrict the allowed mana sources to pay the cost
*
* e.g. Spend only mana produced by basic lands to cast Imperiosaur.
* uses:
* private static final FilterLandPermanent filter = new FilterLandPermanent();
* static { filter.add(new SupertypePredicate("Basic")); }
*
* It will be cecked in ManaPool.pay method
*
*/
@Override
public void setSourceFilter(Filter filter) {
this.sourceFilter = filter;
}
protected boolean assignColored(Ability ability, Game game, ManaPool pool, ColoredManaSymbol mana) {
// first check special mana
switch (mana) {
case B:
if (pool.pay(ManaType.BLACK, ability, sourceFilter, game)) {
this.payment.addBlack();
return true;
}
break;
case U:
if (pool.pay(ManaType.BLUE, ability, sourceFilter, game)) {
this.payment.addBlue();
return true;
}
break;
case W:
if (pool.pay(ManaType.WHITE, ability, sourceFilter, game)) {
this.payment.addWhite();
return true;
}
break;
case G:
if (pool.pay(ManaType.GREEN, ability, sourceFilter, game)) {
this.payment.addGreen();
return true;
}
break;
case R:
if (pool.pay(ManaType.RED, ability, sourceFilter, game)) {
this.payment.addRed();
return true;
}
break;
}
return false;
}
protected boolean assignColorless(Ability ability, Game game, ManaPool pool, int mana) {
int conditionalCount = pool.getConditionalCount(ability, game, null);
while (mana > payment.count() && (pool.count() > 0 || conditionalCount > 0)) {
if (pool.pay(ManaType.COLORLESS, ability, sourceFilter, game)) {
this.payment.addColorless();
continue;
}
if (pool.pay(ManaType.BLACK, ability, sourceFilter, game)) {
this.payment.addBlack();
continue;
}
if (pool.pay(ManaType.BLUE, ability, sourceFilter, game)) {
this.payment.addBlue();
continue;
}
if (pool.pay(ManaType.WHITE, ability, sourceFilter, game)) {
this.payment.addWhite();
continue;
}
if (pool.pay(ManaType.GREEN, ability, sourceFilter, game)) {
this.payment.addGreen();
continue;
}
if (pool.pay(ManaType.RED, ability, sourceFilter, game)) {
this.payment.addRed();
continue;
}
break;
}
return mana > payment.count();
}
protected boolean isColoredPaid(ColoredManaSymbol mana) {
switch (mana) {
case B:
if (this.payment.getBlack() > 0) {
return true;
}
case U:
if (this.payment.getBlue() > 0) {
return true;
}
case W:
if (this.payment.getWhite() > 0) {
return true;
}
case G:
if (this.payment.getGreen() > 0) {
return true;
}
case R:
if (this.payment.getRed() > 0) {
return true;
}
}
return false;
}
protected boolean isColorlessPaid(int mana) {
return this.payment.count() >= mana;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return true;
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
if (noMana) {
setPaid();
return true;
}
Player player = game.getPlayer(controllerId);
assignPayment(game, ability, player.getManaPool());
while (!isPaid()) {
if (player.playMana(this, game)) {
assignPayment(game, ability, player.getManaPool());
}
else {
return false;
}
}
return true;
}
@Override
public void setPaid() {
this.paid = true;
}
@Override
public void setPayment(Mana mana) {
this.payment.add(mana);
}
protected void addColoredOption(ColoredManaSymbol symbol) {
switch (symbol) {
case B:
this.options.add(Mana.BlackMana);
break;
case U:
this.options.add(Mana.BlueMana);
break;
case W:
this.options.add(Mana.WhiteMana);
break;
case R:
this.options.add(Mana.RedMana);
break;
case G:
this.options.add(Mana.GreenMana);
break;
}
}
}