Package mage.abilities.common

Source Code of mage.abilities.common.DiesTriggeredAbility

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/

package mage.abilities.common;

import mage.constants.Zone;
import mage.MageObject;
import mage.abilities.effects.Effect;
import mage.game.Game;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DiesTriggeredAbility extends ZoneChangeTriggeredAbility {

    public DiesTriggeredAbility(Effect effect, boolean optional) {
        super(Zone.BATTLEFIELD, Zone.GRAVEYARD, effect, "When {this} dies, ", optional);
    }

    public DiesTriggeredAbility(Effect effect) {
        this(effect, false);
    }

    public DiesTriggeredAbility(DiesTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public boolean isInUseableZone(Game game, MageObject source, boolean checkLKI) {
        // check it was previously on battlefield
        MageObject before = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD);
        // check now it is in graveyard
        Zone after = game.getState().getZone(sourceId);
        return before != null && after != null && Zone.GRAVEYARD.match(after);
    }

    @Override
    public DiesTriggeredAbility copy() {
        return new DiesTriggeredAbility(this);
    }
}
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