package mage.abilities.common;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
* @author North
*/
public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
protected FilterCreaturePermanent filter;
private boolean setTargetPointer;
public DiesCreatureTriggeredAbility(Effect effect, boolean optional) {
this(effect, optional, new FilterCreaturePermanent("a creature"));
}
public DiesCreatureTriggeredAbility(Effect effect, boolean optional, boolean another) {
this(effect, optional, new FilterCreaturePermanent("another creature"));
filter.add(new AnotherPredicate());
}
public DiesCreatureTriggeredAbility(Effect effect, boolean optional, boolean another, boolean setTargetPointer) {
this(effect, optional, new FilterCreaturePermanent("another creature"));
filter.add(new AnotherPredicate());
this.setTargetPointer = setTargetPointer;
}
public DiesCreatureTriggeredAbility(Effect effect, boolean optional, FilterCreaturePermanent filter) {
this(effect, optional, filter, false);
}
public DiesCreatureTriggeredAbility(Effect effect, boolean optional, FilterCreaturePermanent filter, boolean setTargetPointer) {
super(Zone.BATTLEFIELD, effect, optional);
this.filter = filter;
this.setTargetPointer = setTargetPointer;
}
public DiesCreatureTriggeredAbility(DiesCreatureTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
this.setTargetPointer = ability.setTargetPointer;
}
@Override
public DiesCreatureTriggeredAbility copy() {
return new DiesCreatureTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType().equals(GameEvent.EventType.ZONE_CHANGE)) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
// why is this check neccessary?
// if (game.getPermanentOrLKIBattlefield(sourceId) == null) {
// return false;
// }
if (zEvent.getFromZone().equals(Zone.BATTLEFIELD) && zEvent.getToZone().equals(Zone.GRAVEYARD)) {
Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD);
if (permanent != null && filter.match(permanent, sourceId, controllerId, game)) {
if (setTargetPointer) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getTargetId()));
}
}
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever " + filter.getMessage() + " dies, " + super.getRule();
}
}