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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.cards.CardImpl;
import mage.counters.Counter;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
/**
*
* @author Loki, nantuko
*/
public class VampireHexmage extends CardImpl {
public VampireHexmage(UUID ownerId) {
super(ownerId, 114, "Vampire Hexmage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{B}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Vampire");
this.subtype.add("Shaman");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
this.addAbility(FirstStrikeAbility.getInstance());
SimpleActivatedAbility vampireHexmageAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VampireHexmageEffect(), new SacrificeSourceCost());
vampireHexmageAbility.addTarget(new TargetPermanent());
this.addAbility(vampireHexmageAbility);
}
public VampireHexmage(final VampireHexmage card) {
super(card);
}
@Override
public VampireHexmage copy() {
return new VampireHexmage(this);
}
}
class VampireHexmageEffect extends OneShotEffect {
VampireHexmageEffect ( ) {
super(Outcome.Benefit);
staticText = "Remove all counters from target permanent";
}
VampireHexmageEffect ( VampireHexmageEffect effect ) {
super(effect);
}
@Override
public VampireHexmageEffect copy() {
return new VampireHexmageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
TargetPermanent target = (TargetPermanent)source.getTargets().get(0);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
for(Counter counter : permanent.getCounters().values()){
permanent.removeCounters(counter, game);
}
return true;
}
return false;
}
}