/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.zendikar;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.turn.ControlTargetPlayerNextTurnEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
*
* @author nantuko
*/
public class SorinMarkov extends CardImpl {
public SorinMarkov(UUID ownerId) {
super(ownerId, 111, "Sorin Markov", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{B}{B}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Sorin");
this.color.setBlack(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));
// +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
LoyaltyAbility ability1 = new LoyaltyAbility(new DamageTargetEffect(2), 2);
ability1.addEffect(new GainLifeEffect(2));
ability1.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability1);
// -3: Target opponent's life total becomes 10.
LoyaltyAbility ability2 = new LoyaltyAbility(new SorinMarkovEffect(), -3);
ability2.addTarget(new TargetOpponent());
this.addAbility(ability2);
// -7: You control target player during that player's next turn.
LoyaltyAbility ability3 = new LoyaltyAbility(new ControlTargetPlayerNextTurnEffect(), -7);
ability3.addTarget(new TargetPlayer());
this.addAbility(ability3);
}
public SorinMarkov(final SorinMarkov card) {
super(card);
}
@Override
public SorinMarkov copy() {
return new SorinMarkov(this);
}
}
class SorinMarkovEffect extends OneShotEffect {
public SorinMarkovEffect() {
super(Outcome.Benefit);
staticText = "Target opponent's life total becomes 10";
}
public SorinMarkovEffect(SorinMarkovEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
player.setLife(10, game);
return true;
}
return false;
}
@Override
public SorinMarkovEffect copy() {
return new SorinMarkovEffect(this);
}
}