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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;
import java.util.Iterator;
import java.util.UUID;
import mage.constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LandfallAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author jeffwadsworth
*/
public class ShoalSerpent extends CardImpl {
public ShoalSerpent(UUID ownerId) {
super(ownerId, 65, "Shoal Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{5}{U}");
this.expansionSetCode = "ZEN";
this.subtype.add("Serpent");
this.color.setBlue(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Defender
this.addAbility(DefenderAbility.getInstance());
// Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Ability ability = new LandfallAbility(Zone.BATTLEFIELD, new ShoalSerpentEffect(), false);
this.addAbility(ability);
}
public ShoalSerpent(final ShoalSerpent card) {
super(card);
}
@Override
public ShoalSerpent copy() {
return new ShoalSerpent(this);
}
}
class ShoalSerpentEffect extends ContinuousEffectImpl {
public ShoalSerpentEffect() {
super(Duration.EndOfTurn, Outcome.AddAbility);
staticText = "Until end of turn, {this} loses defender";
}
public ShoalSerpentEffect(final ShoalSerpentEffect effect) {
super(effect);
}
@Override
public ShoalSerpentEffect copy() {
return new ShoalSerpentEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
for (Iterator<Ability> i = permanent.getAbilities().iterator(); i.hasNext();) {
Ability entry = i.next();
if (entry.getId().equals(DefenderAbility.getInstance().getId())) {
i.remove();
}
}
}
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6;
}
}