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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.CounterPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class ObsidianFireheart extends CardImpl {
private static final String rule = "For as long as that land has a blaze counter on it, it has \"At the beginning of your upkeep, this land deals 1 damage to you.\" <i>(The land continues to burn after Obsidian Fireheart has left the battlefield.)</i>";
private static final FilterLandPermanent filter = new FilterLandPermanent("land without a blaze counter on it");
static {
filter.add(Predicates.not(new CounterPredicate(CounterType.BLAZE)));
}
public ObsidianFireheart(UUID ownerId) {
super(ownerId, 140, "Obsidian Fireheart", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{1}{R}{R}{R}");
this.expansionSetCode = "ZEN";
this.subtype.add("Elemental");
this.color.setRed(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it.
// For as long as that land has a blaze counter on it, it has "At the beginning
// of your upkeep, this land deals 1 damage to you." (The land continues to burn
// after Obsidian Fireheart has left the battlefield.)
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(CounterType.BLAZE.createInstance()),new ManaCostsImpl("{1}{R}{R}"));
ability.addTarget(new TargetLandPermanent(filter));
Effect effect = new ObsidianFireheartGainAbilityEffect(
new BeginningOfUpkeepTriggeredAbility(
new DamageControllerEffect(1),
TargetController.YOU,
false),
Duration.Custom, rule);
ability.addEffect(effect);
this.addAbility(ability);
}
public ObsidianFireheart(final ObsidianFireheart card) {
super(card);
}
@Override
public ObsidianFireheart copy() {
return new ObsidianFireheart(this);
}
}
class ObsidianFireheartGainAbilityEffect extends GainAbilityTargetEffect {
public ObsidianFireheartGainAbilityEffect(Ability ability, Duration duration, String rule) {
super(ability, duration, rule);
}
public ObsidianFireheartGainAbilityEffect(final ObsidianFireheartGainAbilityEffect effect) {
super(effect);
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source));
if (land != null && land.getCounters().getCount(CounterType.BLAZE) < 1) {
return true;
}
return false;
}
@Override
public ObsidianFireheartGainAbilityEffect copy() {
return new ObsidianFireheartGainAbilityEffect(this);
}
}