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package mage.sets.zendikar;
import mage.abilities.Ability;
import mage.abilities.condition.common.KickedCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
import java.util.List;
import java.util.UUID;
import mage.abilities.keyword.KickerAbility;
/**
*
* @author North
*/
public class MarshCasualties extends CardImpl {
private static final String ruleText = "Creatures target player controls get -1/-1 until end of turn. If {this} was kicked, those creatures get -2/-2 until end of turn instead";
public MarshCasualties(UUID ownerId) {
super(ownerId, 101, "Marsh Casualties", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}{B}");
this.expansionSetCode = "ZEN";
this.color.setBlack(true);
// Kicker {3}
this.addAbility(new KickerAbility("{3}"));
// Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
this.getSpellAbility().addEffect(new ConditionalContinousEffect(
new MarshCasualtiesEffect(-2, -2),
new MarshCasualtiesEffect(-1, -1),
KickedCondition.getInstance(),
ruleText));
this.getSpellAbility().addTarget(new TargetPlayer());
}
public MarshCasualties(final MarshCasualties card) {
super(card);
}
@Override
public MarshCasualties copy() {
return new MarshCasualties(this);
}
}
class MarshCasualtiesEffect extends ContinuousEffectImpl {
private int power;
private int toughness;
public MarshCasualtiesEffect(int power, int toughness) {
super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
this.power = power;
this.toughness = toughness;
}
public MarshCasualtiesEffect(final MarshCasualtiesEffect effect) {
super(effect);
this.power = effect.power;
this.toughness = effect.toughness;
}
@Override
public MarshCasualtiesEffect copy() {
return new MarshCasualtiesEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getFirstTarget(), game);
for (Permanent creature : creatures) {
objects.add(creature.getId());
}
}
}
@Override
public boolean apply(Game game, Ability source) {
List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getFirstTarget(), game);
for (Permanent creature : creatures) {
if (!this.affectedObjectsSet || objects.contains(creature.getId())) {
creature.addPower(power);
creature.addToughness(toughness);
}
}
return true;
}
}