Package mage.sets.zendikar

Source Code of mage.sets.zendikar.MarshCasualties

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*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;

import mage.abilities.Ability;
import mage.abilities.condition.common.KickedCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;

import java.util.List;
import java.util.UUID;
import mage.abilities.keyword.KickerAbility;

/**
*
* @author North
*/
public class MarshCasualties extends CardImpl {

    private static final String ruleText = "Creatures target player controls get -1/-1 until end of turn. If {this} was kicked, those creatures get -2/-2 until end of turn instead";

    public MarshCasualties(UUID ownerId) {
        super(ownerId, 101, "Marsh Casualties", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}{B}");
        this.expansionSetCode = "ZEN";

        this.color.setBlack(true);

        // Kicker {3}
        this.addAbility(new KickerAbility("{3}"));

        // Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
        this.getSpellAbility().addEffect(new ConditionalContinousEffect(
                new MarshCasualtiesEffect(-2, -2),
                new MarshCasualtiesEffect(-1, -1),
                KickedCondition.getInstance(),
                ruleText));
        this.getSpellAbility().addTarget(new TargetPlayer());
    }

    public MarshCasualties(final MarshCasualties card) {
        super(card);
    }

    @Override
    public MarshCasualties copy() {
        return new MarshCasualties(this);
    }
}

class MarshCasualtiesEffect extends ContinuousEffectImpl {

    private int power;
    private int toughness;

    public MarshCasualtiesEffect(int power, int toughness) {
        super(Duration.EndOfTurn, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
        this.power = power;
        this.toughness = toughness;
    }

    public MarshCasualtiesEffect(final MarshCasualtiesEffect effect) {
        super(effect);
        this.power = effect.power;
        this.toughness = effect.toughness;
    }

    @Override
    public MarshCasualtiesEffect copy() {
        return new MarshCasualtiesEffect(this);
    }

    @Override
    public void init(Ability source, Game game) {
        super.init(source, game);
        if (this.affectedObjectsSet) {
            List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getFirstTarget(), game);
            for (Permanent creature : creatures) {
                objects.add(creature.getId());
            }
        }
    }

    @Override
    public boolean apply(Game game, Ability source) {
        List<Permanent> creatures = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getFirstTarget(), game);
        for (Permanent creature : creatures) {
            if (!this.affectedObjectsSet || objects.contains(creature.getId())) {
                creature.addPower(power);
                creature.addToughness(toughness);
            }
        }
        return true;
    }
}
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