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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author North
*/
public class KorOutfitter extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("Equipment you control");
static {
filter.add(new SubtypePredicate("Equipment"));
}
public KorOutfitter(UUID ownerId) {
super(ownerId, 21, "Kor Outfitter", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}{W}");
this.expansionSetCode = "ZEN";
this.subtype.add("Kor");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Ability ability = new EntersBattlefieldTriggeredAbility(new EquipEffect(), true);
ability.addTarget(new TargetControlledPermanent(filter));
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
}
public KorOutfitter(final KorOutfitter card) {
super(card);
}
@Override
public KorOutfitter copy() {
return new KorOutfitter(this);
}
}
class EquipEffect extends OneShotEffect {
public EquipEffect() {
super(Outcome.BoostCreature);
staticText = "attach target Equipment you control to target creature you control";
}
public EquipEffect(final EquipEffect effect) {
super(effect);
}
@Override
public EquipEffect copy() {
return new EquipEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getFirstTarget());
Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (creature != null && equipment != null) {
return creature.addAttachment(equipment.getId(), game);
}
return false;
}
}